BIS fnc reviveIconControl: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " {2,}\}\}" to " }}") |
Lou Montana (talk | contribs) m (Text replacement - "{{Function " to "{{RV|type=function ") |
||
Line 1: | Line 1: | ||
{{ | {{RV|type=function | ||
|game1= arma3 | |game1= arma3 |
Revision as of 11:35, 23 January 2021
Description
- Description:
- Manage the adding, removing, and effects applied to 3D icons used for visualizing incapacitated units.
- Execution:
- call
- Groups:
- Revive
Syntax
- Syntax:
- [mode, unitVar] call BIS_fnc_reviveIconControl
- Parameters:
- mode: String - Mode
- unitVar: String - (Optional, default "") Unit variable
- Return Value:
- Boolean - true if successful, false if not
Examples
- Examples:
- Example needed
Additional Information
- See also:
- Arma 3 Revive BIS_fnc_disableRevive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note