assignTeam: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
Lou Montana (talk | contribs) m (Text replacement - "{{EffArg|cmd|eff|local}}" to "{{Icon|localEffect|32}}") |
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Line 21: | Line 21: | ||
* "BLUE" - (blue) | * "BLUE" - (blue) | ||
* "YELLOW" - (yellow) | * "YELLOW" - (yellow) | ||
'''NOTE''': In older version of the game the effect of this command is local {{ | '''NOTE''': In older version of the game the effect of this command is local {{Icon|localEffect|32}} | ||
| unit '''assignTeam''' team | | unit '''assignTeam''' team |
Revision as of 23:32, 25 January 2021
Description
- Description:
- Description needed
- Groups:
- Groups
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- team: String
- Return Value:
- Return value needed
Examples
- Example 1:
_soldier2 assignTeam "RED";
- Example 2:
- In a unit's init script in the editor you should use the following. Or else you might experience race conditions.
0 = this spawn {_this assignTeam "RED"};
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note