ctrlAddEventHandler: Difference between revisions

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<dd class="notedate">Posted on October 30, 2013 - 11:14
<dd class="notedate">Posted on October 30, 2013 - 11:14</dd>
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]<dd class="note">As of Arma 3 v1.05.111658 [[ctrlAddEventHandler]] and [[displayAddEventHandler]] support script [[Code]] in addition to [[String]] [http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2546439&viewfull=1#post2546439]
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]<dd class="note">As of Arma 3 v1.05.111658 [[ctrlAddEventHandler]] and [[displayAddEventHandler]] support script [[Code]] in addition to [[String]] [http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2546439&viewfull=1#post2546439]



Revision as of 00:58, 30 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
GUI Control - Event HandlersEvent Handlers

Syntax

Syntax:
Syntax needed
Parameters:
control: Control
[handler,function]: Array
handler: String - handler name
function: String or Code - script
Return Value:
Return value needed

Examples

Example 1:
_map ctrlAddEventHandler ["draw","_this call BIS_fnc_strategicMapOpen_draw"];
Example 2:
_map ctrlAddEventHandler ["draw",{hintSilent str _this}];

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 30, 2013 - 11:14
Killzone_Kid
As of Arma 3 v1.05.111658 ctrlAddEventHandler and displayAddEventHandler support script Code in addition to String [1]