setLightAmbient: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
Lou Montana (talk | contribs) m (Text replacement - "<dd class="notedate">Posted on ([^<>]+) " to "<dd class="notedate">Posted on $1</dd> ") |
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on Dec 1, 2006 - 16:42 | <dd class="notedate">Posted on Dec 1, 2006 - 16:42</dd> | ||
<dt class="note">[[User:Feersum|Feersum]]<dd class="note"> | <dt class="note">[[User:Feersum|Feersum]]<dd class="note"> | ||
Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint" | Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint" | ||
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_light [[lightAttachObject]] [_object, [0,0,0]]; | _light [[lightAttachObject]] [_object, [0,0,0]]; | ||
</code> | </code> | ||
<dd class="notedate">Posted on Aug 17, 2007 - 07:15 | <dd class="notedate">Posted on Aug 17, 2007 - 07:15</dd> | ||
<dt class="note">[[User:ColonelSandersLite|ColonelSandersLite]]<dd class="note"><br> | <dt class="note">[[User:ColonelSandersLite|ColonelSandersLite]]<dd class="note"><br> | ||
To clarify:<br> | To clarify:<br> | ||
[[setLightAmbient]] - Terrain and surrounding objects are bathed in this colour.<br> | [[setLightAmbient]] - Terrain and surrounding objects are bathed in this colour.<br> | ||
[[setLightColor]] - Controls the "haze" seen around the lightsource (ex flares).<br> | [[setLightColor]] - Controls the "haze" seen around the lightsource (ex flares).<br> | ||
<dd class="notedate">Posted on Mar 25, 2014 - 10:06 | <dd class="notedate">Posted on Mar 25, 2014 - 10:06</dd> | ||
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]<dd class="note">When both [[setLightAmbient]] and [[setLightColor]] were [0,0,0], there won’t be any visual presentation on the light source. | <dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]<dd class="note">When both [[setLightAmbient]] and [[setLightColor]] were [0,0,0], there won’t be any visual presentation on the light source. | ||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 01:07, 30 January 2021
Description
- Description:
- Description needed
- Groups:
- Lights
Syntax
- Syntax:
- Syntax needed
- Parameters:
- light: Object
- [r, g, b]: Array of Numbers
- Return Value:
- Return value needed
Examples
- Example 1:
myLight setLightAmbient [0.5,0,0]; // produces red light around the origin source
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Dec 1, 2006 - 16:42
- Feersum
-
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example:_light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
- Posted on Aug 17, 2007 - 07:15
- ColonelSandersLite
To clarify:
setLightAmbient - Terrain and surrounding objects are bathed in this colour.
setLightColor - Controls the "haze" seen around the lightsource (ex flares).
- Posted on Mar 25, 2014 - 10:06
- ffur2007slx2_5
- When both setLightAmbient and setLightColor were [0,0,0], there won’t be any visual presentation on the light source.