setCurrentChannel: Difference between revisions

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m (Text replacement - "{{Command " to "{{RV|type=command ")
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
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|x1= <code>_isDirectSelected = [[setCurrentChannel]] 5; // sets Direct channel as current active</code>
|x1= <code>_isDirectSelected = [[setCurrentChannel]] 5; // sets Direct channel as current active</code>


|[[getPlayerChannel]], [[currentChannel]], [[enableChannel]], [[channelEnabled]], [[radioChannelCreate]]
|seealso= [[getPlayerChannel]], [[currentChannel]], [[enableChannel]], [[channelEnabled]], [[radioChannelCreate]]
}}
}}



Revision as of 00:03, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Radio and Chat

Syntax

Syntax:
Syntax needed
Parameters:
channelID: Number - channel ID
Return Value:
Return value needed

Examples

Example 1:
_isDirectSelected = setCurrentChannel 5; // sets Direct channel as current active

Additional Information

See also:
getPlayerChannelcurrentChannelenableChannelchannelEnabledradioChannelCreate

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on December 9, 2015 - 16:45 (UTC)
Commy2
This command can be used together with custom radio channels, but an offset of 5 must be added to the index from radioChannelCreate. _index = radioChannelCreate [[1, 0, 0, 1], "Custom Channel 1", "%UNIT_NAME", [player]]; setCurrentChannel (_index + 5);
Posted on October 29, 2020 - 07:49 (UTC)
R3vo
In order to complement commy2's note. See Channel IDs.