setFlagTexture: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Informative( *)\|" to "{{$1Feature$2|$2Informative$2|") |
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Custom texture can be used, as long as it is in *.jpg format and has dimensions of 200×200px, or *.paa ({{arma3}} standard: 512×256px). | Custom texture can be used, as long as it is in *.jpg format and has dimensions of 200×200px, or *.paa ({{arma3}} standard: 512×256px). | ||
{{Informative | See [[Flag Textures]] for a list of all in-game flag textures.}} | {{Feature | Informative | See [[Flag Textures]] for a list of all in-game flag textures.}} | ||
| flag [[setFlagTexture]] texture | | flag [[setFlagTexture]] texture |
Revision as of 00:12, 7 February 2021
Description
- Description:
- Description needed
- Groups:
- Flags
Syntax
- Syntax:
- Syntax needed
- Parameters:
- flag: Object
- texture: String
- Return Value:
- Return value needed
Examples
- Example 1:
_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";
- Example 2:
_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";
- Example 3:
flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";
- Example 4:
customFlag setFlagTexture "myMissionFlag.paa";
- Example 5:
flagARMA3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";
- Example 6:
- Capturable OPFOR flag:
private _flag = "FlagPole_F" createVehicle position player; _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; _flag setFlagSide east;
Additional Information
- See also:
- See also needed
Notes
-
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