BIS fnc unitCaptureSimple: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[BIS[ _]fnc[ _]U([^A-Z])" to "[[BIS_fnc_u$1") |
Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
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| [[BIS_fnc_unitCaptureFiring]], [[BIS_fnc_unitPlaySimple]], [[BIS_fnc_unitPlayFiring]], [[BIS_fnc_unitCapture]], [[BIS_fnc_unitPlay]] | | [[BIS_fnc_unitCaptureFiring]], [[BIS_fnc_unitPlaySimple]], [[BIS_fnc_unitPlayFiring]], [[BIS_fnc_unitCapture]], [[BIS_fnc_unitPlay]] | ||
}} | }} | ||
Revision as of 22:10, 31 January 2021
Description
- Description:
- Description needed
- Execution:
- spawn
- Groups:
- Scenes
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object - Unit to capture movement data from
- duration: Array - Duration to capture for
- FPS: Number - (Optional, default 20) Frames recorded per second (default 20). Limit is 1 - 100
- Firing: Boolean - (Optional, default false) If true, will record the input unit's weapon fire data as well
- startTime: Number - (Optional, default 0) Starting time offset for the frame time
- Return Value:
- Return value needed
Examples
- Example 1:
[BIS_Vehicle, 50, 30, true, 10] spawn BIS_fnc_unitCaptureSimple;
Additional Information
- See also:
- See also needed
Notes
-
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