BIS fnc posDegToWorld: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| TKOH | |game1= TKOH | ||
|1.00 | |version1= 1.00 | ||
|gr1 = Map and Markers | |gr1= Map and Markers | ||
| Convert latitude/longtitude coordinates into game world position.<br> | |descr= Convert latitude/longtitude coordinates into game world position.<br> | ||
World config '''must''' contain following settings to convert the position correctly: | World config '''must''' contain following settings to convert the position correctly: | ||
<code>{{cc| Required for scripting}}mapSize | <code>{{cc|Required for scripting}} | ||
mapSize {{=}} 61440; {{cc|Can differ from mapArea size, as ingame world can be resized}} | |||
mapZone {{=}} 10; {{cc|UTM zone}} | |||
mapArea[] {{=}} { {{cc|lon/lat coordinates (not in UTM to assure .kml precision)}} | |||
-122.754367782585,47.3272454065969, {{cc|Bottom Left}} | |||
-121.930117859276,47.8753494907418 {{cc|Top Right}} | |||
};</code> | |||
| [longitude, latitude'', world''] call [[BIS_fnc_posDegToWorld]] | |s1= [longitude, latitude'', world''] call [[BIS_fnc_posDegToWorld]] | ||
|p1= longitude: [[Number]] | |p1= longitude: [[Number]] | ||
Line 19: | Line 25: | ||
|p3= world: [[String]] - (Optional, default [[worldName]]) | |p3= world: [[String]] - (Optional, default [[worldName]]) | ||
| [[Array]] of [[Number|Numbers]] - format [easting, northing, zone] | |r1= [[Array]] of [[Number|Numbers]] - format [easting, northing, zone] | ||
|x1= <code>[47.63959,-122.127249] [[call]] [[BIS_fnc_posDegToWorld]];</code> | |x1= <code>[47.63959,-122.127249] [[call]] [[BIS_fnc_posDegToWorld]];</code> | ||
| [[BIS_fnc_posDegToUTM]], [[BIS_fnc_posUTMToDeg]] | |seealso= [[BIS_fnc_posDegToUTM]], [[BIS_fnc_posUTMToDeg]] | ||
}} | }} | ||
[[Category:{{Name|arma3}}: Functions|{{uc:posDegToWorld}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:posDegToWorld}}]] |
Revision as of 17:53, 29 January 2021
Description
- Description:
- Convert latitude/longtitude coordinates into game world position.
World config must contain following settings to convert the position correctly:// Required for scripting mapSize = 61440; // Can differ from mapArea size, as ingame world can be resized mapZone = 10; // UTM zone mapArea[] = { // lon/lat coordinates (not in UTM to assure .kml precision) -122.754367782585,47.3272454065969, // Bottom Left -121.930117859276,47.8753494907418 // Top Right };
- Execution:
- call
- Groups:
- Map and Markers
Syntax
- Syntax:
- [longitude, latitude, world] call BIS_fnc_posDegToWorld
- Parameters:
- longitude: Number
- latitude: Number
- world: String - (Optional, default worldName)
- Return Value:
- Array of Numbers - format [easting, northing, zone]
Examples
- Example 1:
[47.63959,-122.127249] call BIS_fnc_posDegToWorld;
Additional Information
- See also:
- BIS_fnc_posDegToUTMBIS_fnc_posUTMToDeg
Notes
-
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