BIS fnc diagBulletCam: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{ *codecomment *\| *\/\/ *([^ ]+) *\}\} " to "{{cc|$1}}") |
Lou Montana (talk | contribs) m (revert + fix) Tag: Undo |
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|1.00 | |version1= 1.00 | ||
|gr1= Diagnostic | |gr1= Diagnostic | ||
| Add a "bullet camera" to shots fired by the specified unit. | |descr= Add a "bullet camera" to shots fired by the specified unit. | ||
| unit call [[BIS_fnc_diagBulletCam]] | |s1= unit call [[BIS_fnc_diagBulletCam]] | ||
|p1= unit: [[Object]] - the shooting unit. Can be a vehicle. | |p1= unit: [[Object]] - the shooting unit. Can be a vehicle. | ||
| [[Boolean]] - [[true]] when done | |r1= [[Boolean]] - [[true]] when done | ||
|x1= <code>[[player]] [[call]] [[BIS_fnc_diagBulletCam]];</code> | |x1= <code>[[player]] [[call]] [[BIS_fnc_diagBulletCam]];</code> | ||
|x2= <code>{{cc| bullet camera will be removed after 10s}}_unit = [[player]]; | |x2= <code>{{cc|bullet camera will be removed after 10s}} | ||
_unit = [[player]]; | |||
_unit [[call]] [[BIS_fnc_diagBulletCam]]; | _unit [[call]] [[BIS_fnc_diagBulletCam]]; | ||
_ehIndex = _unit [[getVariable]] "bis_fnc_diagBulletCam_fired"; | _ehIndex = _unit [[getVariable]] "bis_fnc_diagBulletCam_fired"; | ||
Line 23: | Line 24: | ||
_unit [[removeEventHandler]] ["[[Arma_3:_Event_Handlers#Fired|fired]]", _ehIndex];</code> | _unit [[removeEventHandler]] ["[[Arma_3:_Event_Handlers#Fired|fired]]", _ehIndex];</code> | ||
| [[:Category:Event_Handlers|Event Handlers]], [[:Category:Command_Group:_Camera_Control|Camera Control Commands]] | |seealso= [[:Category:Event_Handlers|Event Handlers]], [[:Category:Command_Group:_Camera_Control|Camera Control Commands]] | ||
}} | }} | ||
Revision as of 17:10, 29 January 2021
Description
- Description:
- Add a "bullet camera" to shots fired by the specified unit.
- Execution:
- call
- Groups:
- Diagnostic
Syntax
- Syntax:
- unit call BIS_fnc_diagBulletCam
- Parameters:
- unit: Object - the shooting unit. Can be a vehicle.
- Return Value:
- Boolean - true when done
Examples
- Example 1:
player call BIS_fnc_diagBulletCam;
- Example 2:
// bullet camera will be removed after 10s _unit = player; _unit call BIS_fnc_diagBulletCam; _ehIndex = _unit getVariable "bis_fnc_diagBulletCam_fired"; sleep 10; _unit removeEventHandler ["fired", _ehIndex];
Additional Information
- See also:
- Event HandlersCamera Control Commands
Notes
-
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