playMusic: Difference between revisions

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m (Text replacement - " *\| *PARAMETER[0-9]{1,3} *= * " to " ")
m (Text replacement - "\{\{( *)Informative( *)\|" to "{{$1Feature$2|$2Informative$2|")
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* [[ArmA: CfgMusic]]
* [[ArmA: CfgMusic]]


{{Informative | To stop the music, use {{Inline code|[[playMusic]] ""}}.}}
{{Feature | Informative | To stop the music, use {{Inline code|[[playMusic]] ""}}.}}


{{Feature|arma3 | See [[Arma 3 CfgMusic]] for possible vanilla values. Since {{arma3}} v1.67 one can use the [[Arma_3_Utilities#Jukebox|Jukebox Utility]] to preview in-game music.}}
{{Feature|arma3 | See [[Arma 3 CfgMusic]] for possible vanilla values. Since {{arma3}} v1.67 one can use the [[Arma_3_Utilities#Jukebox|Jukebox Utility]] to preview in-game music.}}

Revision as of 00:09, 7 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Sounds

Syntax

Syntax:
Syntax needed
Parameters:
musicName: String - music classname
Return Value:
Return value needed

Alternative Syntax

Syntax:
playMusic [musicName, start]
Parameters:
musicName: String - music classname
start: Number - start, in seconds. Can be negative.
Return Value:
Nothing

Examples

Example 1:
playMusic "RadioAmbient1";
Example 2:
playMusic ["RadioAmbient3", 3]; // start to play from 00:00:03
Example 3:
Play from 00:00:01 to 00:00:05: [] spawn { playMusic ["RadioAmbient5", 1]; sleep 4; playMusic ""; };

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note