onPlayerDisconnected: Difference between revisions
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|mp= In MP [[onPlayerDisconnected]] is executed only on the server | |mp= In MP [[onPlayerDisconnected]] is executed only on the server | ||
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Revision as of 22:38, 31 January 2021
Description
- Description:
- Description needed
- Multiplayer:
- In MP onPlayerDisconnected is executed only on the server
- Groups:
- MultiplayerEvent Handlers
Syntax
- Syntax:
- Syntax needed
- Parameters:
- code: String or Code
- Return Value:
- Return value needed
Examples
- Example 1:
onPlayerDisconnected "diag_log [_id, _uid, _name]";
- Example 2:
onPlayerDisconnected { if (count allPlayers == 0) then { endMission "END1"; }; };
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on January 14, 2015 - 19:21 (UTC)
- AgentRev
- For Arma 3 v1.32 and onward, one might want to consider using instead the HandleDisconnect mission event handler for greater flexibility.