End Game Spectator Mode – Arma 3
m (→Respawn Type: link to respawn types) |
Lou Montana (talk | contribs) m (Text replacement - " (={2,})([^ = ])(.*)([^ = ])(={2,}) * " to " $1 $2$3$4 $5 ") |
||
Line 1: | Line 1: | ||
{{TOC|side}} | {{TOC|side}} | ||
==Introduction== | == Introduction == | ||
With the Nexus Update we've introduced a new spectator mode which should improve the way players can observe a match. | With the Nexus Update we've introduced a new spectator mode which should improve the way players can observe a match. | ||
While this new scenario viewing mode was introduced with End Game it can be used outside of the multiplayer mode, open to community members to use it in their own missions. | While this new scenario viewing mode was introduced with End Game it can be used outside of the multiplayer mode, open to community members to use it in their own missions. | ||
==Camera Perspectives== | == Camera Perspectives == | ||
* 1st Person Perspective | * 1st Person Perspective | ||
* Free Perspective (Optional) | * Free Perspective (Optional) | ||
* 3th Person Perspective (Optional) | * 3th Person Perspective (Optional) | ||
==Vision Modes== | == Vision Modes == | ||
* Normal | * Normal | ||
* Night Vision (In 1PP depends on the unit's current state) | * Night Vision (In 1PP depends on the unit's current state) | ||
* Thermal Vision (In 1PP depends on the unit's current state) | * Thermal Vision (In 1PP depends on the unit's current state) | ||
==Flashlight Mode== | == Flashlight Mode == | ||
Point lights are created at the camera location and at the cursor location in world. | Point lights are created at the camera location and at the cursor location in world. | ||
==Custom Map== | == Custom Map == | ||
A custom map designed for the spectator mode, allowing for fast but precise map navigation and changing focused unit. | A custom map designed for the spectator mode, allowing for fast but precise map navigation and changing focused unit. | ||
[[File:BIS Arma3 EDEN VirtualSpectator 4.jpg|400px]] | [[File:BIS Arma3 EDEN VirtualSpectator 4.jpg|400px]] | ||
==Controls== | == Controls == | ||
'''For a full list see the ingame control hints''' | '''For a full list see the ingame control hints''' | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Line 58: | Line 58: | ||
|} | |} | ||
==Scenario Implementation== | == Scenario Implementation == | ||
===Debug Spectator Mode=== | ===Debug Spectator Mode=== | ||
It is possible to access the Spectator Mode while previewing in the Editor / EDEN Editor by pressing Esc and clicking Spectator, to close you can repeat previous step. | It is possible to access the Spectator Mode while previewing in the Editor / EDEN Editor by pressing Esc and clicking Spectator, to close you can repeat previous step. | ||
Line 64: | Line 64: | ||
[[File:BIS Arma3 EDEN VirtualSpectator 3.jpg|400px]] | [[File:BIS Arma3 EDEN VirtualSpectator 3.jpg|400px]] | ||
===Respawn Type=== | === Respawn Type === | ||
In certain respawn types, the Spectator Mode is automatically executed upon death and replaces the old mode. | In certain respawn types, the Spectator Mode is automatically executed upon death and replaces the old mode. | ||
It works automatically with respawn 1 ("Bird") and 5 ("Side" if there's no AI left). | It works automatically with respawn 1 ("Bird") and 5 ("Side" if there's no AI left). | ||
Line 71: | Line 71: | ||
<code>respawn = 1;</code> | <code>respawn = 1;</code> | ||
===Full Control=== | === Full Control === | ||
In case you would like to control when a player starts / stops spectating, you can use the built-in functions to do exactly that. | In case you would like to control when a player starts / stops spectating, you can use the built-in functions to do exactly that. | ||
See [[BIS_fnc_EGSpectator]] for more information. | See [[BIS_fnc_EGSpectator]] for more information. | ||
===Spectate when dead=== | === Spectate when dead === | ||
If you are using a respawn type different then 1 ("Bird"), you may want to execute the spectator mode when a player dies, then stop the spectator when the player respawns, this could be achieved in many ways, such as the one below, which will make every player start spectating when dead, and stop spectating when he respawns, 60 seconds after: | If you are using a respawn type different then 1 ("Bird"), you may want to execute the spectator mode when a player dies, then stop the spectator when the player respawns, this could be achieved in many ways, such as the one below, which will make every player start spectating when dead, and stop spectating when he respawns, 60 seconds after: | ||
Line 86: | Line 86: | ||
<code>["Terminate"] [[call]] [[BIS_fnc_EGSpectator]];</code> | <code>["Terminate"] [[call]] [[BIS_fnc_EGSpectator]];</code> | ||
===Virtual Spectator=== | === Virtual Spectator === | ||
The new Spectator mode also brings a new special object that can be controlled by a player and will give the controlling player the Spectator Mode control, just drop it in a scenario and start spectating that easily. | The new Spectator mode also brings a new special object that can be controlled by a player and will give the controlling player the Spectator Mode control, just drop it in a scenario and start spectating that easily. | ||
If you are accessing the Virtual Spectator from EDEN Editor, you will see custom attributes to control certain parts of the Virtual Spectator functionality within EDEN. | If you are accessing the Virtual Spectator from EDEN Editor, you will see custom attributes to control certain parts of the Virtual Spectator functionality within EDEN. |
Revision as of 18:29, 31 January 2021
Introduction
With the Nexus Update we've introduced a new spectator mode which should improve the way players can observe a match. While this new scenario viewing mode was introduced with End Game it can be used outside of the multiplayer mode, open to community members to use it in their own missions.
Camera Perspectives
- 1st Person Perspective
- Free Perspective (Optional)
- 3th Person Perspective (Optional)
Vision Modes
- Normal
- Night Vision (In 1PP depends on the unit's current state)
- Thermal Vision (In 1PP depends on the unit's current state)
Flashlight Mode
Point lights are created at the camera location and at the cursor location in world.
Custom Map
A custom map designed for the spectator mode, allowing for fast but precise map navigation and changing focused unit.
Controls
For a full list see the ingame control hints
Keybinding | Action |
---|---|
W/S | Free Perspective movement forward / backward |
A/D | Free Perspective movement left / right |
Q/Z | Free Perspective movement up / down |
Movement + Shift | Free Perspective fast speed |
Movement + Alt | Free Perspective very fast speed |
Movement + Shift + Alt | Free Perspective ultra fast speed |
RMB |
|
LMB | Select / Deselect spectator focused unit / vehicle |
Movement + Shift + Alt | Free Perspective ultra fast speed |
Mouse Movement | Look / Rotate Around |
Backspace | Hide / Show spectator interface |
Space bar | If spectator has a unit focused it changes through the available camera modes |
L | Flashlight mode |
Scenario Implementation
Debug Spectator Mode
It is possible to access the Spectator Mode while previewing in the Editor / EDEN Editor by pressing Esc and clicking Spectator, to close you can repeat previous step.
Respawn Type
In certain respawn types, the Spectator Mode is automatically executed upon death and replaces the old mode. It works automatically with respawn 1 ("Bird") and 5 ("Side" if there's no AI left). For more information on the available respawn types and their specific behavior check this page.
respawn = 1;
Full Control
In case you would like to control when a player starts / stops spectating, you can use the built-in functions to do exactly that. See BIS_fnc_EGSpectator for more information.
Spectate when dead
If you are using a respawn type different then 1 ("Bird"), you may want to execute the spectator mode when a player dies, then stop the spectator when the player respawns, this could be achieved in many ways, such as the one below, which will make every player start spectating when dead, and stop spectating when he respawns, 60 seconds after:
Description.ext
respawn = 3;
respawnDelay = 60;
onPlayerKilled.sqf
["Initialize", [player, [], true ]] call BIS_fnc_EGSpectator;
onPlayerRespawn.sqf
["Terminate"] call BIS_fnc_EGSpectator;
Virtual Spectator
The new Spectator mode also brings a new special object that can be controlled by a player and will give the controlling player the Spectator Mode control, just drop it in a scenario and start spectating that easily. If you are accessing the Virtual Spectator from EDEN Editor, you will see custom attributes to control certain parts of the Virtual Spectator functionality within EDEN.