BIS fnc addWeapon: Difference between revisions
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Revision as of 01:31, 2 February 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- InventoryWeapons
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object - Unit to add weapon to.
- weaponClassName: String - Weapon Classname (found in CfgWeapons).
- quantity: Number - Amount of magazines.
- type: Number or String - (Optional, default 0)
- Return Value:
- Return value needed
Examples
- Example 1:
- Add 6 dual-purpose magazines and the underwater gun to the player:
newGun = [player, "arifle_SDAR_F", 6] call BIS_fnc_addWeapon;
- Example 2:
- Adds 2 × 30 Rnd Stanag Tracer (Red) magazines to bluforUnit, with an Mk20_F:
newGun = [bluforUnit, "arifle_Mk20_F", 2, 1] call BIS_fnc_addWeapon;
- Example 3:
- Alternative syntax of second example, with magazine name written out:
newGun = [bluforUnit, "arifle_Mk20_F", 2, "30Rnd_556x45_Stanag_Tracer_red"] call BIS_fnc_addWeapon;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 29, 2014 - 18:13 (UTC)
- Tryteyker-
- This function only returns the primary muzzle name of a gun. For more info on how to select guns' secondary muzzle names (like an underhand grenade launcher), view the notes on selectWeapon.