lifeState: Difference between revisions
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{{!}}} | {{!}}} | ||
{{Feature|arma3 | In {{arma3}}, [[lifeState]] seems to change to "INJURED" when {{Inline code | [[damage]] aliveUnit >{{=}} 0.1}} (0.1 seeming to be the value defined in config under {{sic|"InjuredTreshold"}}).}} | {{Feature|arma3 | In {{arma3}}, [[lifeState]] seems to change to "INJURED" when {{Inline code | [[damage]] aliveUnit >{{=}} 0.1}} (0.1 seeming to be the value defined in config under {{sic|"InjuredTreshold"}}). When the state is "INCAPACITATED", a sub-state is available via [[incapacitatedState]] command.}} | ||
| [[lifeState]] unit | | [[lifeState]] unit | ||
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|x1= <code>[[private]] _lifeState = [[lifeState]] [[player]];</code> | |x1= <code>[[private]] _lifeState = [[lifeState]] [[player]];</code> | ||
| [[setUnconscious]] | | [[setUnconscious]], [[incapacitatedState]] | ||
}} | }} | ||
Revision as of 19:53, 8 February 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- Return Value:
- Return value needed
Examples
Additional Information
- See also:
- See also needed
Notes
-
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