BIS fnc sceneSetBehaviour: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
m (Text replacement - "\[\[[cC]ategory:[fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "") |
||
Line 23: | Line 23: | ||
[[Category:{{Name|arma2}}: Functions|{{uc:sceneSetBehaviour}}]] | [[Category:{{Name|arma2}}: Functions|{{uc:sceneSetBehaviour}}]] | ||
[[Category:{{Name|arma2oa}}: Functions|{{uc:sceneSetBehaviour}}]] | [[Category:{{Name|arma2oa}}: Functions|{{uc:sceneSetBehaviour}}]] | ||
[[Category:{{Name|tkoh}}: Functions|{{uc:sceneSetBehaviour}}]] | [[Category:{{Name|tkoh}}: Functions|{{uc:sceneSetBehaviour}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:sceneSetBehaviour}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:sceneSetBehaviour}}]] |
Revision as of 02:02, 2 February 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- Syntax needed
- Parameters:
- String - String to toggle AI ("enableAI","disableAI")
- Array - AI units that should be affected by function.
- Return Value:
- Return value needed
Examples
- Example 1:
["disableAI", [unit1, player, unit2, unit3]] call BIS_fnc_sceneSetBehaviour;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note