BIS fnc runLater: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " " to " ")
m (Text replacement - "\[\[[cC]ategory:[fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "")
Line 36: Line 36:




[[Category:Functions|{{uc:runLater}}]]
 
[[Category:{{Name|arma3}}: Functions|{{uc:runLater}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:runLater}}]]

Revision as of 02:02, 2 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Program Flow

Syntax

Syntax:
Syntax needed
Parameters:
Unique Id : String
Code/function that is executed later : [Code, String]
The timer value (can be in seconds or frames) : Number
The timer type, can be "seconds" or "frames" : String
The custom condition, code is only executed if timer is validated and condition is met : Code
Return Value:
Return value needed

Examples

Example 1:
//Hints current game time in the next frame after 5 seconds have passed ["uniqueId", { hint str time; }, 5] call BIS_fnc_runLater;
Example 2:
//Hints current game time in the next frame after 120 frames have passed ["uniqueId", { hint str time; }, 120, "frames"] call BIS_fnc_runLater;
Example 3:
//Hints current game time in the next frame after BIS_variable is assigned ["uniqueId", { hint str time; }, nil, nil, { !isNil { BIS_variable } }] call BIS_fnc_runLater;
Example 4:
//Hints current game time in the next frame after 5 seconds have passed and BIS_variable is assigned ["uniqueId", { hint str time; }, 5, "seconds", { !isNil { BIS_variable } }] call BIS_fnc_runLater;
Example 5:
//Hints current game time in the next frame ["uniqueId", { hint str time; }] call BIS_fnc_runLater;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note