TeRp – User talk
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Terap this is already possible, see the header class in [[Description.ext]]: Include Type-Parameter in the mission.sqm Intel Section which includes a 4-character string describing the mission type (e.g. Coop, CTI, CTF, A&D,..) which can be set in the Mission Editor's Intel section and is displayed in the MP Mission Browser below the missions name. [[User:Hoz|hoz]] 20:42, 6 December 2006 (CET) | Terap this is already possible, see the header class in [[Description.ext]]: Include Type-Parameter in the mission.sqm Intel Section which includes a 4-character string describing the mission type (e.g. Coop, CTI, CTF, A&D,..) which can be set in the Mission Editor's Intel section and is displayed in the MP Mission Browser below the missions name. [[User:Hoz|hoz]] 20:42, 6 December 2006 (CET) | ||
I have a question about turrets and in your How to animate article I could see that you already implemented own turrets. So I would like to see the config part for the turret because I dont really understand why to define body, gun, minElev, gunaxis etc. when the animation is defined in the CfgModels part. So a working example of a turret class would help a lot. Thx in advance. --[[User:T D|T_D]] 15:35, 8 April 2007 (CEST) |
Revision as of 14:35, 8 April 2007
@Wishlist: setObjTex already is working in MP. You probably mean a setObjTex that automatically transfers the changes over the net? --raedor 15:37, 3 December 2006 (CET)
err, yes. That's what I meant with mp compability. I changed it to be more precise. Thx. --TeRp 16:50, 3 December 2006 (CET)
Terap this is already possible, see the header class in Description.ext: Include Type-Parameter in the mission.sqm Intel Section which includes a 4-character string describing the mission type (e.g. Coop, CTI, CTF, A&D,..) which can be set in the Mission Editor's Intel section and is displayed in the MP Mission Browser below the missions name. hoz 20:42, 6 December 2006 (CET)
I have a question about turrets and in your How to animate article I could see that you already implemented own turrets. So I would like to see the config part for the turret because I dont really understand why to define body, gun, minElev, gunaxis etc. when the animation is defined in the CfgModels part. So a working example of a turret class would help a lot. Thx in advance. --T_D 15:35, 8 April 2007 (CEST)