BIS fnc AAN: Difference between revisions
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m (Text replacement - "\[\[[cC]ategory:[fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "") |
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Revision as of 02:13, 2 February 2021
Description
- Description:
- Description needed
- Execution:
- spawn
- Groups:
- GUI
Syntax
- Syntax:
- Syntax needed
- Parameters:
- headline: Structured Text - main title, shown in bigger size
- rollingText: Structured Text - bottom text under headline scrolling right to left
- Return Value:
- Return value needed
Examples
- Example 1:
[ parseText "<t size='2'>AAN live in Takistan</t>", parseText "Weather coming up hot and steamy - Takistan shelled again from border area" ] spawn BIS_fnc_AAN;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 28, 2014 - 19:42 (UTC)
- Tryteyker-
-
Maximum size (added with <t size='x'></t> parameters) for the headline is 2 if you want another, size 1 text under it. Size 2.5 to 3 seems to be the max size for the headline if you don't want it to disappear.
Rolling text size has to be 1 or else it disappears entirely. Time in the bottom right is ingame time (see setDate). Do note that this function cannot center on an object, and additional camera work is required to achieve such effects. It merely adds an overlay to the screen, and the player retains control even with the overlay active. - Posted on August 5, 2015 - 22:38 (UTC)
- Jaffa
-
To remove the overlay you must close the display from the BIS_AAN UI Namespace variable.
i.e.
(uiNamespace getVariable "BIS_AAN") closeDisplay 1