BIS fnc HEXtoRGB: Difference between revisions

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|x2= Usually HEX code is represented as 3 octet without alpha, so you can add it yourself:<code>[_hexString + "FF"] [[call]] [[BIS_fnc_HEXtoRGB]]; // Add 4th octet to get alpha</code>
|x2= Usually HEX code is represented as 3 octet without alpha, so you can add it yourself:<code>[_hexString + "FF"] [[call]] [[BIS_fnc_HEXtoRGB]]; // Add 4th octet to get alpha</code>


| [[Color|Color (RGBA)]], [[BIS_fnc_colorConfigToRGBA]], [[BIS_fnc_colorRGBAtoHTML]], [[BIS_fnc_colorRGBtoHTML]], [[BIS_fnc_colorRGBAtoTexture]]
|seealso= [[Color|Color (RGBA)]], [[BIS_fnc_colorConfigToRGBA]], [[BIS_fnc_colorRGBAtoHTML]], [[BIS_fnc_colorRGBtoHTML]], [[BIS_fnc_colorRGBAtoTexture]]
}}
}}

Revision as of 00:21, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Math

Syntax

Syntax:
Syntax needed
Parameters:
hexString: String - string representing 4 octets of HEX color
Return Value:
Return value needed

Examples

Example 1:
["025D00FF"] call BIS_fnc_HEXtoRGB; // [1,0.843138,0,1]
Example 2:
Usually HEX code is represented as 3 octet without alpha, so you can add it yourself:[_hexString + "FF"] call BIS_fnc_HEXtoRGB; // Add 4th octet to get alpha

Additional Information

See also:
Color (RGBA)BIS_fnc_colorConfigToRGBABIS_fnc_colorRGBAtoHTMLBIS_fnc_colorRGBtoHTMLBIS_fnc_colorRGBAtoTexture

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note