BIS fnc rotateVector3D: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "\[\[[cC]ategory:[fF]unctions\|\{\{uc:[a-z 0-9 A-Z_]*\}\}\]\]" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ :\\\-\/|()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
||
Line 22: | Line 22: | ||
|x1= <code> [<nowiki/>[[vectorDir]] [[player]], 90, 2] [[call]] [[BIS_fnc_rotateVector3D]];</code> | |x1= <code> [<nowiki/>[[vectorDir]] [[player]], 90, 2] [[call]] [[BIS_fnc_rotateVector3D]];</code> | ||
| [[BIS_fnc_transformVectorDirAndUp]], [[BIS_fnc_rotateVector2D]] | |seealso= [[BIS_fnc_transformVectorDirAndUp]], [[BIS_fnc_rotateVector2D]] | ||
}} | }} | ||
[[Category:{{Name|arma3}}: Functions|{{uc:rotateVector3D}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:rotateVector3D}}]] |
Revision as of 00:35, 17 February 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Vectors
Syntax
- Syntax:
- Syntax needed
- Parameters:
- [vector, angle, axis]: Array
- vector: Array - given vector in format Vector3D
- angle: Number - given angle (taken in the opposite direction to the one defined by the right hand rule)
- axis: Number - rotation axis:
- 0 - X axis
- 1 - Y axis
- 2 - Z axis
- Return Value:
- Return value needed
Examples
- Example 1:
[vectorDir player, 90, 2] call BIS_fnc_rotateVector3D;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note