setTriggerInterval: Difference between revisions

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| Sets the interval in seconds for trigger condition check.<br><br>
| Sets the interval in seconds for trigger condition check.<br><br>


{{Informative | Triggers are configured to check condition approx. every 0.5 second by default. This command allows either to slow down or to speed up default check interval per trigger. Setting interval to 0 will make the trigger check its condition every frame. However, when trigger is attached to some object, the trigger will inherit the simulation frequency of the object it is [[attachedTo | attached to]]. This command cannot change the interval of the attached trigger. The trigger can also be "frozen" with [[enableSimulation]] command.}}
{{Feature | Informative | Triggers are configured to check condition approx. every 0.5 second by default. This command allows either to slow down or to speed up default check interval per trigger. Setting interval to 0 will make the trigger check its condition every frame. However, when trigger is attached to some object, the trigger will inherit the simulation frequency of the object it is [[attachedTo | attached to]]. This command cannot change the interval of the attached trigger. The trigger can also be "frozen" with [[enableSimulation]] command.}}


| trigger [[setTriggerInterval]] interval
| trigger [[setTriggerInterval]] interval

Revision as of 00:13, 7 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Multiplayer:
Interval changes are local.
Groups:
Triggers

Syntax

Syntax:
Syntax needed
Parameters:
trigger: Object - Trigger object
interval: Number - Interval in seconds with which trigger condition is checked
Return Value:
Return value needed

Examples

Example 1:
_trigger setTriggerInterval 5;

Additional Information

See also:
See also needed

Notes

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