posScreenToWorld: Difference between revisions
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|x3= <code>_worldCoord = _control [[posScreenToWorld]] [0.5, 0.5];</code> | |x3= <code>_worldCoord = _control [[posScreenToWorld]] [0.5, 0.5];</code> | ||
| [[posWorldToScreen]], [[ctrlMapScreenToWorld]], [[ctrlMapWorldToScreen]] | |seealso= [[posWorldToScreen]], [[ctrlMapScreenToWorld]], [[ctrlMapWorldToScreen]] | ||
}} | }} | ||
Revision as of 23:53, 16 February 2021
Description
- Description:
- Description needed
- Groups:
- Positions
Syntax
- Syntax:
- Syntax needed
- Parameters:
- map : Control - map control
- [x, y]: Array
- x: Number - screen X
- y: Number - screen Y
- Return Value:
- Return value needed
Examples
- Example 1:
_worldCoord = _control posScreenToWorld _ScreenCoord;
- Example 2:
_worldCoord = _control posScreenToWorld [_x, _y];
- Example 3:
_worldCoord = _control posScreenToWorld [0.5, 0.5];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 7, 2007 - 10:03
- LowFly
- Notes:
You can get the screen coordinates by the UI Event Handlers onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick.
The return Array is in 2-D, you can use it with all set-position commands.
_x = returnArray select 0; _y = returnArray select 1;