Scripting Commands by Functionality: Difference between revisions
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This page has been created to help you find the appropriate commands when you are dealing with specific scripting situations (e.g. all commands that have to do with triggers, or to control unit behaviour, etc.) | This page has been created to help you find the appropriate commands when you are dealing with specific scripting situations (e.g. all commands that have to do with triggers, or to control unit behaviour, etc.) | ||
Keep in mind that there can be cases where certain commands may appear in more than one category. | Keep in mind that there can be cases where certain commands may appear in more than one category. | ||
<div class="floating_box1"> | |||
==[[:Category:Command Group: Activators|Activators]]== | |||
'''Set, define and use Triggers and Event Handlers.'''<br/> | |||
(e.g. addEventHandler, createTrigger, setTriggerPos) | |||
</div> | |||
<div class="floating_box1"> | <div class="floating_box1"> | ||
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'''Camera functions for intros, outros and cut-scenes.'''<br/> | '''Camera functions for intros, outros and cut-scenes.'''<br/> | ||
(e.g. camCreate, camSetDir) | (e.g. camCreate, camSetDir) | ||
</div> | </div> | ||
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'''Read and set group formations and members.'''<br/> | '''Read and set group formations and members.'''<br/> | ||
(e.g. formation, group, units) | (e.g. formation, group, units) | ||
</div> | |||
<div class="floating_box1"> | |||
==[[:Category:Command Group: GUI Control|GUI Control]]== | |||
'''Customize the look of the main menus in the game.'''<br/> | |||
(e.g. buttonAction, ctrlShow, lbPicture) | |||
</div> | </div> | ||
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<div class="floating_box1"> | <div class="floating_box1"> | ||
==[[:Category:Command Group: | ==[[:Category:Command Group: Unit Control|Unit Control]]== | ||
''' | '''Controls the behaviour of your troops.'''<br/> | ||
(e.g. | (e.g. action, addWaypoint, commandFire, doMove, setHideBehind) | ||
</div> | </div> | ||
<div class="floating_box1"> | <div class="floating_box1"> | ||
==[[:Category:Command Group: | ==[[:Category:Command Group: Variables|Variables]]== | ||
''' | '''Commands to handle arrays and other variables.'''<br/> | ||
(e.g. | (e.g. format, count, isNull, select) | ||
</div> | </div> | ||
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'''Vehicle related commands.'''<br/> | '''Vehicle related commands.'''<br/> | ||
(e.g. allowGetIn, assignAsCargo, moveInDriver) | (e.g. allowGetIn, assignAsCargo, moveInDriver) | ||
</div> | </div> | ||
Revision as of 10:00, 12 December 2006
Introduction
This page has been created to help you find the appropriate commands when you are dealing with specific scripting situations (e.g. all commands that have to do with triggers, or to control unit behaviour, etc.) Keep in mind that there can be cases where certain commands may appear in more than one category.
Activators
Set, define and use Triggers and Event Handlers.
(e.g. addEventHandler, createTrigger, setTriggerPos)
Camera Control
Camera functions for intros, outros and cut-scenes.
(e.g. camCreate, camSetDir)
Environment
Control the environment's weather, time, etc.
(e.g. setFog, setRain)
Groups
Read and set group formations and members.
(e.g. formation, group, units)
GUI Control
Customize the look of the main menus in the game.
(e.g. buttonAction, ctrlShow, lbPicture)
Interaction
On-screen messages, dialogs, menus.
(e.g. hint, titleText, showGps)
Markers
Set, define and use markers.
(e.g. createMarker, getMarkerType, setMarkerPos)
Math
Boolean, basic math and trigonometry functions.
(abs, atan, sin)
Mission Information
Read and set parameters for the current mission.
(e.g. addRating, forceEnd, score)
Multiplayer
Commands that are specific to Multiplayer games.
(e.g. enableTeamSwitch, onPlayerConnected)
Object Information
Find out things about your troops and other objects.
(e.g. alive, combatMode, fuel, isEngineOn, nearestObject)
Object Manipulation
Create and define troops and other objects.
(e.g. createVehicle, setBehaviour, setDamage)
Program Flow
Commands to define loops, conditions, and jumps inside scripts.
(e.g. exec, do, forEach, goto)
Radio Control
Control radio availability and messages.
(e.g. enableRadio, groupChat, vehicleRadio)
Sides
Read and set unit affiliations.
(e.g. captive, countEnemy, friendly)
Sounds
Control in-game sounds.
(e.g. fadeMusic, playSound, say)
System Commands
Commands that deal with the game as a whole.
(e.g. benchmark, cadetMode, loadFile, saveGame)
Unit Control
Controls the behaviour of your troops.
(e.g. action, addWaypoint, commandFire, doMove, setHideBehind)
Variables
Commands to handle arrays and other variables.
(e.g. format, count, isNull, select)
Vehicle Assignment
Vehicle related commands.
(e.g. allowGetIn, assignAsCargo, moveInDriver)
Waypoints
Commands to handle waypoints.
(e.g. addWaypoint, deleteWaypoint)
Weapons
Weapon related commands.
(e.g. addMagazine, ammo, weapons)