BIS fnc setUnitInsignia: Difference between revisions
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|x2= Remove insignia: <code>[<nowiki/>[[player]], ""] [[call]] [[BIS_fnc_setUnitInsignia]];</code> | |x2= Remove insignia: <code>[<nowiki/>[[player]], ""] [[call]] [[BIS_fnc_setUnitInsignia]];</code> | ||
| [[Arma 3 Unit Insignia]], [[BIS_fnc_getUnitInsignia]] | |seealso= [[Arma 3 Unit Insignia]], [[BIS_fnc_getUnitInsignia]] | ||
}} | }} | ||
Revision as of 00:37, 17 February 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- target: Object - unit to which the insignia is going to be attached
- class: String - CfgUnitInsignia class name to use. Use an empty string to remove the current insignia.
- Return Value:
- Return value needed
Examples
- Example 1:
- Place insignia:
[player, "111thID"] call BIS_fnc_setUnitInsignia;
- Example 2:
- Remove insignia:
[player, ""] call BIS_fnc_setUnitInsignia;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 9, 2016 2300
- Pierre MGI
- In Arma 3 Unit Insignia, you can read:
If it is possible to add a cfgUnitInsignia class in a description.ext, please note that the path of the texture differs for server and client in MP environment. Config.cpp (addon) is more reliable. Description.ext, in this case, should be used for SP mission only.
This function calls setObjectTextureGlobal, which is a broken command in MP (see feedback tracker) August 2016.