createVehicle: Difference between revisions
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<dt class="note">'''[[User:Raedor|raedor]]'''</dt><dd class="note">This command sets the created vehicle not excat on the given position, you have to setPos it there, if accuracy counts.</dd> | <dt class="note">'''[[User:Raedor|raedor]]'''</dt><dd class="note">This command sets the created vehicle not excat on the given position, you have to setPos it there, if accuracy counts.</dd> | ||
<dd class="notedate">Posted on December 13, 2006 - 12:27</dd> | <dd class="notedate">Posted on December 13, 2006 - 12:27</dd> | ||
<dt class="note">'''[[User:Salisan|Salisan]]'''</dt><dd class="note">Observe that buildings with the default destrType will not work correctly in multiplayer when created with this command. The Destruction effect will only be | <dt class="note">'''[[User:Salisan|Salisan]]'''</dt><dd class="note">Observe that buildings with the default destrType will not work correctly in multiplayer when created with this command. The Destruction effect will only be displayed where the building is local.</dd> | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 13:29, 13 December 2006
Description
- Description:
- Create an empty vehicle/object of given type on given position. For a full class reference see [[Vehicle Classes]].
- Groups:
- Uncategorised
Syntax
- Syntax:
- type createVehicle position
- Parameters:
- type: String - vehicle/object class name
- position: Position - position to create the vehicle at
- Return Value:
- Object - The created vehicle/object is returned.
Examples
- Example 1:
_jeep = "Jeep" createVehicle (position player)
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 13, 2006 - 12:18
- raedor
- This command sets the created vehicle not excat on the given position, you have to setPos it there, if accuracy counts.
- Posted on December 13, 2006 - 12:27
- Salisan
- Observe that buildings with the default destrType will not work correctly in multiplayer when created with this command. The Destruction effect will only be displayed where the building is local.