createVehicle: Difference between revisions
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<dt class="note">'''[[User:Raedor|raedor]]'''</dt><dd class="note">This command sets the created vehicle not excat on the given position, you have to setPos it there, if accuracy counts.</dd> | <dt class="note">'''[[User:Raedor|raedor]]'''</dt><dd class="note">This command sets the created vehicle not excat on the given position, you have to setPos it there, if accuracy counts.</dd> | ||
<dd class="notedate">Posted on December 13, 2006 - 12:27</dd> | <dd class="notedate">Posted on December 13, 2006 - 12:27</dd> | ||
<dt class="note">'''[[User:Salisan|Salisan]]'''</dt><dd class="note">Observe that buildings with the default destrType will not work correctly in multiplayer when created with this command. The Destruction effect will only be displayed where the building is local.</dd> | <dt class="note">'''[[User:Salisan|Salisan]]'''</dt><dd class="note">Observe that buildings with the default destrType will not work correctly in multiplayer in Armed Assault when created with this command. The Destruction effect will only be displayed where the building is local.</dd> | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 13:29, 13 December 2006
Description
- Description:
- Create an empty vehicle/object of given type on given position. For a full class reference see [[Vehicle Classes]].
- Groups:
- Uncategorised
Syntax
- Syntax:
- type createVehicle position
- Parameters:
- type: String - vehicle/object class name
- position: Position - position to create the vehicle at
- Return Value:
- Object - The created vehicle/object is returned.
Examples
- Example 1:
_jeep = "Jeep" createVehicle (position player)
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 13, 2006 - 12:18
- raedor
- This command sets the created vehicle not excat on the given position, you have to setPos it there, if accuracy counts.
- Posted on December 13, 2006 - 12:27
- Salisan
- Observe that buildings with the default destrType will not work correctly in multiplayer in Armed Assault when created with this command. The Destruction effect will only be displayed where the building is local.