preloadObject: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\{\{( *)Important( *)\|" to "{{$1Feature$2|$2important$2|")
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
Line 36: Line 36:
};</code>
};</code>


|   [[preloadCamera]], [[preloadSound]], [[preloadTitleObj]], [[preloadTitleRsc]]
|seealso= [[preloadCamera]], [[preloadSound]], [[preloadTitleObj]], [[preloadTitleRsc]]
}}
}}



Revision as of 23:55, 16 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
distance: Number - distance at which preload the object
object: Object - existing object
Return Value:
Return value needed

Alternative Syntax

Syntax:
distance preloadObject classname
Parameters:
distance: Number - distance at which preload the object
classname: String - classname of the object
Return Value:
Boolean - true when preload is finished

Examples

Example 1:
[] spawn { waitUntil {10 preloadObject "SoldierW"}; hint "Preload finished"; };
Example 2:
[] spawn { waitUntil {10 preloadObject leader player}; hint "Preload finished"; };

Additional Information

See also:
preloadCamerapreloadSoundpreloadTitleObjpreloadTitleRsc

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note