removeMissionEventHandler: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\|MP *[Ee]ffects* *= * " to " ") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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[[removeMissionEventHandler]] ["Loaded", handler2]; {{cc|Remove the third index under type "Loaded"}}</code> | [[removeMissionEventHandler]] ["Loaded", handler2]; {{cc|Remove the third index under type "Loaded"}}</code> | ||
| [[addMissionEventHandler]], [[removeAllMissionEventHandlers]] | |seealso= [[addMissionEventHandler]], [[removeAllMissionEventHandlers]] | ||
}} | }} | ||
Revision as of 00:01, 17 February 2021
Description
- Description:
- Description needed
- Groups:
- Event Handlers
Syntax
- Syntax:
- Syntax needed
- Parameters:
- type: String
- index: Number - Index is returned by addMissionEventHandler.
- Return Value:
- Return value needed
Examples
- Example 1:
private _eventHandlerId = addMissionEventHandler ["Ended", { diag_log "mission complete"; }]; // ... removeMissionEventHandler ["Ended", _eventHandlerId];
- Example 2:
for "_i" from 0 to 4 do { missionNamespace setVariable [format ["handler%1",_i], addMissionEventHandler ["Loaded","hint ""_i"";"]]; }; removeMissionEventHandler ["Loaded", handler2]; // Remove the third index under type "Loaded"
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 6, 2015 - 22:02 (UTC)
- SilentSpike
-
As of Arma 3 version 1.38 you can safely remove mission event handlers without worrying about decrementing higher indices.
EDIT: this command used to decrement other EH ids above the deleted one (e.g EH 0,1,2,3, delete EH 1, EH would be 0,1,2 now and not 0,2,3) - Lou Montana (talk) 19:29, 25 June 2020 (CEST)