buttonSetAction: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[.*\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
Lou Montana (talk | contribs) |
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* CT_ACTIVETEXT | * CT_ACTIVETEXT | ||
* CT_SHORTCUTBUTTON | * CT_SHORTCUTBUTTON | ||
{{Feature | Warning | The action code is expected to be in '''[[SQS]]''' format}} | {{Feature | Warning | The action code is expected to be in '''[[SQS Syntax|SQS]]''' format}} | ||
| '''buttonSetAction''' [idc, action] | | '''buttonSetAction''' [idc, action] | ||
|p1= [idc, action]: [[Array]] | |p1= [idc, action]: [[Array]] | ||
|p2= idc: [[Number]] - control ID | |p2= idc: [[Number]] - control ID | ||
|p3= action: [[String]] - [[SQS]] code body that should be executed when the button/active text is clicked | |p3= action: [[String]] - [[SQS Syntax|SQS]] code body that should be executed when the button/active text is clicked | ||
| [[Nothing]] | | [[Nothing]] | ||
Line 27: | Line 27: | ||
|p21= control: [[Control]] - button control | |p21= control: [[Control]] - button control | ||
|p22= action: [[String]] - [[SQS]] code body that should be executed when the button/active text is clicked | |p22= action: [[String]] - [[SQS Syntax|SQS]] code body that should be executed when the button/active text is clicked | ||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|x1= <code>[[buttonSetAction]] [100, "[[player]] [[exec]] ""reply.sqs"""];</code> | |x1= <code>[[buttonSetAction]] [100, "[[player]] [[exec]] ""reply.sqs"""];</code> | ||
|x2= <code>_ctrl [[buttonSetAction]] "[[if]] ([[alive]] bob) [[then]] {[[hint]] 'alive'} [[else]] {[[hint]] 'dead'}"; // SQF but SQS compatible, see [[SQS]]</code> | |x2= <code>_ctrl [[buttonSetAction]] "[[if]] ([[alive]] bob) [[then]] {[[hint]] 'alive'} [[else]] {[[hint]] 'dead'}"; // SQF but SQS compatible, see [[SQS Syntax|SQS]]</code> | ||
|x3= Script is SQS<code>_control [[buttonSetAction]] "[[hint]] [[format]] ['Is SQS: %1', ![[isNil]] '_time']";</code> | |x3= Script is SQS<code>_control [[buttonSetAction]] "[[hint]] [[format]] ['Is SQS: %1', ![[isNil]] '_time']";</code> | ||
Revision as of 23:06, 24 March 2021
Description
- Description:
- Description needed
- Groups:
- GUI Control
Syntax
- Syntax:
- Syntax needed
- Parameters:
- [idc, action]: Array
- idc: Number - control ID
- action: String - SQS code body that should be executed when the button/active text is clicked
- Return Value:
- Return value needed
Alternative Syntax
- Syntax:
- control buttonSetAction action
- Parameters:
- control: Control - button control
- action: String - SQS code body that should be executed when the button/active text is clicked
- Return Value:
- Nothing
Examples
- Example 1:
buttonSetAction [100, "player exec ""reply.sqs"""];
- Example 2:
_ctrl buttonSetAction "if (alive bob) then {hint 'alive'} else {hint 'dead'}"; // SQF but SQS compatible, see SQS
- Example 3:
- Script is SQS
_control buttonSetAction "hint format ['Is SQS: %1', !isNil '_time']";
Additional Information
- See also:
- buttonActionctrlActivate
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 5, 2009 - 16:23
- kungtotte
-
When using buttonSetAction for an ActiveText control from a script, you cannot use any variables local to the script in it.
/* This will print 'any bar' in the hint box, since _foo has no value according to buttonSetAction */ _foo = "foo"; buttonSetAction [100, "hint format[""%1 bar"", _foo];"];
- Posted on February 15, 2016 - 10:15 (UTC)
- Molaron
- This command does not overwride the buttonaction which was set via "action" in the hpp of the dialog
- Posted on June 11, 2016 - 19:24 (UTC)
- Nomisum
-
To use variables local to the defining script, a syntax like the one below needs to be used:
_foo = "foo"; buttonSetAction [100, format["hint '%1 bar'", _foo]];
works! thanks to Kronzky for commenting this workaround in the VBS wiki