addItem: Difference between revisions

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m (Text replacement - "\| *((\[\[.*\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
m (Some wiki formatting)
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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 0.50
|0.50


|arg= global
|arg= global
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|gr1= Unit Inventory
|gr1= Unit Inventory


| Creates new item and tries to add it into inventory. Inventory must have enough space to accomodate new item or command will fail.The item can also be a weapon or a magazine.
|descr= Creates new item and tries to add it into inventory. Inventory must have enough space to accomodate new item or command will fail.The item can also be a weapon or a magazine.


| unit '''addItem''' item
|s1= unit [[addItem]] item


|p1= unit: [[Object]]
|p1= unit: [[Object]]
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|p2= item: [[String]]
|p2= item: [[String]]


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>bluforUnit [[addItem]] "NVGoggles";
|x1= <code>{{cc|identical to bluforUnit [[linkItem]] "NVGoggles", without the item having to go through inventory storage (and fail if storage space was missing)}}
bluforUnit [[addItem]] "NVGoggles";
bluforUnit [[assignItem]] "NVGoggles";
bluforUnit [[assignItem]] "NVGoggles";
opforUnit [[addItem]] "NVGoggles_OPFOR";
opforUnit [[addItem]] "NVGoggles_OPFOR";
opforUnit [[assignItem]] "NVGoggles_OPFOR";
opforUnit [[assignItem]] "NVGoggles_OPFOR";
independentUnit [[addItem]] "NVGoggles_INDEP";
independentUnit [[addItem]] "NVGoggles_INDEP";
independentUnit [[assignItem]] "NVGoggles_INDEP";</code>
independentUnit [[assignItem]] "NVGoggles_INDEP";</code>

Revision as of 12:41, 23 May 2021

Hover & click on the images for description

Description

Description:
Creates new item and tries to add it into inventory. Inventory must have enough space to accomodate new item or command will fail.The item can also be a weapon or a magazine.
Groups:
Unit Inventory

Syntax

Syntax:
unit addItem item
Parameters:
unit: Object
item: String
Return Value:
Nothing

Examples

Example 1:
// identical to bluforUnit linkItem "NVGoggles", without the item having to go through inventory storage (and fail if storage space was missing) bluforUnit addItem "NVGoggles"; bluforUnit assignItem "NVGoggles"; opforUnit addItem "NVGoggles_OPFOR"; opforUnit assignItem "NVGoggles_OPFOR"; independentUnit addItem "NVGoggles_INDEP"; independentUnit assignItem "NVGoggles_INDEP";

Additional Information

See also:
removeItemassignItemunassignItemassignedItemslinkItemunlinkItemremoveAllAssignedItems addItemToUniformaddItemToVestaddItemToBackpack

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note