addItem: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[.*\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 0.50 | |||
|0.50 | |||
|arg= global | |arg= global | ||
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|gr1= Unit Inventory | |gr1= Unit Inventory | ||
| Creates new item and tries to add it into inventory. Inventory must have enough space to accomodate new item or command will fail.The item can also be a weapon or a magazine. | |descr= Creates new item and tries to add it into inventory. Inventory must have enough space to accomodate new item or command will fail.The item can also be a weapon or a magazine. | ||
| unit | |s1= unit [[addItem]] item | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
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|p2= item: [[String]] | |p2= item: [[String]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>bluforUnit [[addItem]] "NVGoggles"; | |x1= <code>{{cc|identical to bluforUnit [[linkItem]] "NVGoggles", without the item having to go through inventory storage (and fail if storage space was missing)}} | ||
bluforUnit [[addItem]] "NVGoggles"; | |||
bluforUnit [[assignItem]] "NVGoggles"; | bluforUnit [[assignItem]] "NVGoggles"; | ||
opforUnit [[addItem]] "NVGoggles_OPFOR"; | opforUnit [[addItem]] "NVGoggles_OPFOR"; | ||
opforUnit [[assignItem]] "NVGoggles_OPFOR"; | opforUnit [[assignItem]] "NVGoggles_OPFOR"; | ||
independentUnit [[addItem]] "NVGoggles_INDEP"; | independentUnit [[addItem]] "NVGoggles_INDEP"; | ||
independentUnit [[assignItem]] "NVGoggles_INDEP";</code> | independentUnit [[assignItem]] "NVGoggles_INDEP";</code> |
Revision as of 12:41, 23 May 2021
Description
- Description:
- Creates new item and tries to add it into inventory. Inventory must have enough space to accomodate new item or command will fail.The item can also be a weapon or a magazine.
- Groups:
- Unit Inventory
Syntax
Examples
- Example 1:
// identical to bluforUnit linkItem "NVGoggles", without the item having to go through inventory storage (and fail if storage space was missing) bluforUnit addItem "NVGoggles"; bluforUnit assignItem "NVGoggles"; opforUnit addItem "NVGoggles_OPFOR"; opforUnit assignItem "NVGoggles_OPFOR"; independentUnit addItem "NVGoggles_INDEP"; independentUnit assignItem "NVGoggles_INDEP";
Additional Information
- See also:
- removeItemassignItemunassignItemassignedItemslinkItemunlinkItemremoveAllAssignedItems addItemToUniformaddItemToVestaddItemToBackpack
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note