enableCopilot: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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{{RV|type=command | {{RV|type=command | ||
| | |game1= tkoh | ||
|version1= 1.01 | |||
|0.50 | |game2= arma3 | ||
|version2= 0.50 | |||
|arg= global | |arg= global | ||
|eff= local | |eff= local | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Enables copilot actions, toggles availability of the actions related to copilots, such as taking over controls, suspending controls, etc. This command triggers <tt>"ControlsShifted"</tt> event handler. | |descr= Enables copilot actions, toggles availability of the actions related to copilots, such as taking over controls, suspending controls, etc. This command triggers the <tt>"ControlsShifted"</tt> event handler. | ||
|mp= Execute this command globally (e.g with [[remoteExec]]) to have it synced on all clients. | |||
| vehicle | |s1= vehicle [[enableCopilot]] enable | ||
|p1= vehicle: [[Object]] - vehicle on which to toggle copilot actions | |p1= vehicle: [[Object]] - vehicle on which to toggle copilot actions | ||
|p2= enable: [[Boolean]] - enable or disable | |p2= enable: [[Boolean]] - enable or disable | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>[[if]] (![[isCopilotEnabled]] myHeli) [[then]] { myHeli [[enableCopilot]] [[true]] }; | |x1= <code>[[if]] (![[isCopilotEnabled]] myHeli) [[then]] | ||
</code> | { | ||
myHeli [[enableCopilot]] [[true]]; | |||
};</code> | |||
|seealso= [[isCopilotEnabled]], [[currentPilot]] | |seealso= [[isCopilotEnabled]], [[currentPilot]] | ||
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<dl class='command_description'> | <dl class='command_description'> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on February 17, 2014</dd> | <dd class="notedate">Posted on February 17, 2014</dd> | ||
<dt class="note">[[User:Strangepete|Strangepete]]</dt> | <dt class="note">[[User:Strangepete|Strangepete]]</dt> | ||
<dd class="note">Only enables the user actions, not who is in control - pilot can lock or unlock co-pilot controls in multiplayer while still true. | <dd class="note">Only enables the user actions, not who is in control - pilot can lock or unlock co-pilot controls in multiplayer while still true. | ||
* Actions: [[ | * Actions: [[Arma 3: Actions#LockVehicleControl|LockVehicleControl]], [[Arma 3: Actions#UnlockVehicleControl|UnlockVehicleControl]], [[Arma 3: Actions#SuspendVehicleControl|SuspendVehicleControl]] and [[Arma 3: Actions#TakeVehicleControl|TakeVehicleControl]] | ||
* You can use the [[Arma 3: Event Handlers#ControlsShifted|Arma 3 Event Handler - ControlsShifted]] to detect [[ | * You can use the [[Arma 3: Event Handlers#ControlsShifted|Arma 3 Event Handler - ControlsShifted]] to detect [[Arma 3: Actions#TakeVehicleControl|Take]] and [[Arma 3: Actions#SuspendVehicleControl|Release]] actions.</dd> | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 22:41, 15 March 2021
Description
- Description:
- Enables copilot actions, toggles availability of the actions related to copilots, such as taking over controls, suspending controls, etc. This command triggers the "ControlsShifted" event handler.
- Multiplayer:
- Execute this command globally (e.g with remoteExec) to have it synced on all clients.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle enableCopilot enable
- Parameters:
- vehicle: Object - vehicle on which to toggle copilot actions
- enable: Boolean - enable or disable
- Return Value:
- Nothing
Examples
- Example 1:
if (!isCopilotEnabled myHeli) then { myHeli enableCopilot true; };
Additional Information
- See also:
- isCopilotEnabledcurrentPilot
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on February 17, 2014
- Strangepete
- Only enables the user actions, not who is in control - pilot can lock or unlock co-pilot controls in multiplayer while still true.
- Actions: LockVehicleControl, UnlockVehicleControl, SuspendVehicleControl and TakeVehicleControl
- You can use the Arma 3 Event Handler - ControlsShifted to detect Take and Release actions.