getRelPos: Difference between revisions

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{{RV|type=command
{{RV|type=command


|arma3
|game1= arma3


|1.56
|version1= 1.56


|arg= global
|arg= global
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|gr1= Positions
|gr1= Positions


| Returns position, which is given distance and relative direction away from original object.
|descr= Returns position that is given distance and relative direction away from original object.


| object '''getRelPos''' [distance, direction]
|s1= object '''getRelPos''' [distance, direction]


|p1= object: [[Object]] - object
|p1= object: [[Object]] - Object
|p2= [distance, direction]: [[Array]]
|p3= distance: [[Number]] - distance from object
|p4= direction: [[Number]] - direction relative to object's current direction


| [[Array]] - format [x,y,z], where z is land surface in format [[PositionAGL]]
|p3= distance: [[Number]] - Distance from object
 
|p4= direction: [[Number]] - Direction relative to object's current direction
 
|r1= [[Array]] in format [[PositionAGL]]


 
|x1= Find position 100 metres away at player's 3 o'clock:<code>_relpos = [[player]] [[getRelPos]] [100, 90];</code>
|x1= Find position 100 metres away at player's 3 o'clock:<code>_relpos = [[player]] [[getRelPos]] [100, 90];</code>


|seealso= [[getPosASLVisual]], [[getPosATLVisual]], [[visiblePositionASL]], [[visiblePosition]], [[position]], [[getPos]], [[getPosATL]], [[getPosASL]], [[getPosASLW]]
|seealso= [[getPos]] [[getPosASLVisual]], [[getPosATLVisual]], [[visiblePositionASL]], [[visiblePosition]], [[position]], [[getPos]], [[getPosATL]], [[getPosASL]], [[getPosASLW]]
}}
}}


<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<dt class="note">[[User:talkingtoaj|talkingtoaj]]<dd class="note">
<dt class="note">[[User:talkingtoaj|talkingtoaj]]<dd class="note">
getPos vs getRelPos: getRelPos operates similarly to getPos except in getRelPos the direction is calculated 'relative' to the current object direction whereas getPos's direction is from North. Thus while getPos can take a position array as it is starting point, getRelPos requires an object with its own azithmus heading.
[[getPos]] vs [[getRelPos]]: [[getRelPos]] operates similarly to [[getPos]] except in [[getRelPos]] the direction is calculated 'relative' to the current object direction whereas [[getPos]]'s direction is from North. Thus while [[getPos]] can take a position array as it is starting point, [[getRelPos]] requires an object with its own azimut heading.
 
<dd class="notedate">Posted on 3 March, 2016</dd>
<dd class="notedate">Posted on 3 March, 2016</dd>
<!-- Note Section END -->
</dl>
</dl>

Revision as of 09:48, 28 March 2021

Hover & click on the images for description

Description

Description:
Returns position that is given distance and relative direction away from original object.
Groups:
Positions

Syntax

Syntax:
object getRelPos [distance, direction]
Parameters:
object: Object - Object
distance: Number - Distance from object
direction: Number - Direction relative to object's current direction
Return Value:
Array in format PositionAGL

Examples

Example 1:
Find position 100 metres away at player's 3 o'clock:_relpos = player getRelPos [100, 90];

Additional Information

See also:
getPos getPosASLVisualgetPosATLVisualvisiblePositionASLvisiblePositionpositiongetPosgetPosATLgetPosASLgetPosASLW

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
talkingtoaj
getPos vs getRelPos: getRelPos operates similarly to getPos except in getRelPos the direction is calculated 'relative' to the current object direction whereas getPos's direction is from North. Thus while getPos can take a position array as it is starting point, getRelPos requires an object with its own azimut heading.
Posted on 3 March, 2016