getRelPos: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
m (formatting) |
||
Line 1: | Line 1: | ||
{{RV|type=command | {{RV|type=command | ||
|arma3 | |game1= arma3 | ||
|1.56 | |version1= 1.56 | ||
|arg= global | |arg= global | ||
Line 9: | Line 9: | ||
|gr1= Positions | |gr1= Positions | ||
| Returns position | |descr= Returns position that is given distance and relative direction away from original object. | ||
| object '''getRelPos''' [distance, direction] | |s1= object '''getRelPos''' [distance, direction] | ||
|p1= object: [[Object]] - | |p1= object: [[Object]] - Object | ||
| [[ | |p3= distance: [[Number]] - Distance from object | ||
|p4= direction: [[Number]] - Direction relative to object's current direction | |||
|r1= [[Array]] in format [[PositionAGL]] | |||
|x1= Find position 100 metres away at player's 3 o'clock:<code>_relpos = [[player]] [[getRelPos]] [100, 90];</code> | |x1= Find position 100 metres away at player's 3 o'clock:<code>_relpos = [[player]] [[getRelPos]] [100, 90];</code> | ||
|seealso= [[getPosASLVisual]], [[getPosATLVisual]], [[visiblePositionASL]], [[visiblePosition]], [[position]], [[getPos]], [[getPosATL]], [[getPosASL]], [[getPosASLW]] | |seealso= [[getPos]] [[getPosASLVisual]], [[getPosATLVisual]], [[visiblePositionASL]], [[visiblePosition]], [[position]], [[getPos]], [[getPosATL]], [[getPosASL]], [[getPosASLW]] | ||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dt class="note">[[User:talkingtoaj|talkingtoaj]]<dd class="note"> | <dt class="note">[[User:talkingtoaj|talkingtoaj]]<dd class="note"> | ||
getPos vs getRelPos: getRelPos operates similarly to getPos except in getRelPos the direction is calculated 'relative' to the current object direction whereas getPos's direction is from North. Thus while getPos can take a position array as it is starting point, getRelPos requires an object with its own | [[getPos]] vs [[getRelPos]]: [[getRelPos]] operates similarly to [[getPos]] except in [[getRelPos]] the direction is calculated 'relative' to the current object direction whereas [[getPos]]'s direction is from North. Thus while [[getPos]] can take a position array as it is starting point, [[getRelPos]] requires an object with its own azimut heading. | ||
<dd class="notedate">Posted on 3 March, 2016</dd> | <dd class="notedate">Posted on 3 March, 2016</dd> | ||
</dl> | </dl> |
Revision as of 09:48, 28 March 2021
Description
- Description:
- Returns position that is given distance and relative direction away from original object.
- Groups:
- Positions
Syntax
- Syntax:
- object getRelPos [distance, direction]
- Parameters:
- object: Object - Object
- distance: Number - Distance from object
- direction: Number - Direction relative to object's current direction
- Return Value:
- Array in format PositionAGL
Examples
Additional Information
- See also:
- getPos getPosASLVisualgetPosATLVisualvisiblePositionASLvisiblePositionpositiongetPosgetPosATLgetPosASLgetPosASLW
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- talkingtoaj
- getPos vs getRelPos: getRelPos operates similarly to getPos except in getRelPos the direction is calculated 'relative' to the current object direction whereas getPos's direction is from North. Thus while getPos can take a position array as it is starting point, getRelPos requires an object with its own azimut heading.
- Posted on 3 March, 2016