preloadObject: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Preloads all textures, materials and proxies needed to render given object. Works with both class names and objects. Returns true once all data is loaded and ready. | | Preloads all textures, materials and proxies needed to render given object. Works with both class names and objects. Returns true once all data is loaded and ready.{{Feature | important | At least one object of the given classname has to be present in the current mission in order for alternative syntax version of the command to have any effect}} | ||
{{Feature | important | At least one object of the given classname has to be present in the current mission in order for alternative syntax version of the command to have any effect}} | |||
| distance '''preloadObject''' object | | distance '''preloadObject''' object |
Revision as of 20:35, 9 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- distance: Number - distance at which preload the object
- object: Object - existing object
- Return Value:
- Return value needed
Alternative Syntax
- Syntax:
- distance preloadObject classname
- Parameters:
- distance: Number - distance at which preload the object
- classname: String - classname of the object
- Return Value:
- Boolean - true when preload is finished
Examples
- Example 1:
[] spawn { waitUntil {10 preloadObject "SoldierW"}; hint "Preload finished"; };
- Example 2:
[] spawn { waitUntil {10 preloadObject leader player}; hint "Preload finished"; };
Additional Information
Notes
-
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