setMarkerShape: Difference between revisions

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m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
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{{RV|type=command
{{RV|type=command


| arma1
|game1= arma1


|1.00
|version1= 1.00
 
|game2= arma2
 
|version2= 1.00
 
|game3= arma2oa
 
|version3= 1.51
 
|game4= tkoh
 
|version4= 1.00
 
|game5= arma3
 
|version5= 0.50


|gr1 = Markers
|gr1 = Markers
Line 9: Line 25:
|eff= global
|eff= global


| Selects shape (actual type) of the marker. The shape can be:
|descr= Selects shape (actual type) of the marker.
 
|mp= {{Feature|Informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}}
 
|s1= markerName '''setMarkerShape''' shape
 
|p1= markerName: [[String]]
 
|p2= shape: [[String]] - The shape, can be one of:
* <tt>"ICON"</tt>
* <tt>"ICON"</tt>
* <tt>"RECTANGLE"</tt>
* <tt>"RECTANGLE"</tt>
* <tt>"ELLIPSE"</tt>
* <tt>"ELLIPSE"</tt>
* <tt>"POLYLINE"</tt>
* <tt>"POLYLINE"</tt>
{{Feature|Informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}}


| markerName '''setMarkerShape''' shape
|r1= [[Nothing]]
 
|p1= markerName: [[String]]
 
|p2= shape: [[String]]
 
| [[Nothing]]
   
   
|x1= <code>"Marker1" [[setMarkerShape]] "RECTANGLE";</code>
|x1= <code>"Marker1" [[setMarkerShape]] "RECTANGLE";</code>


|seealso= [[markerShape]], [[setMarkerBrush]], [[setMarkerColor]], [[setMarkerDir]], [[setMarkerPos]], [[createMarker]], [[setMarkerSize]], [[setMarkerText]], [[setMarkerType]], [[setMarkerAlpha]], [[setMarkerShapeLocal]]
|seealso= [[markerShape]] [[setMarkerShapeLocal]]
}}
}}
{{GameCategory|ofpe|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 10:13, 26 March 2021

Hover & click on the images for description

Description

Description:
Selects shape (actual type) of the marker.
Multiplayer:
Multiplayer optimisation: Global marker commands always broadcast the entire marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).
Groups:
Markers

Syntax

Syntax:
markerName setMarkerShape shape
Parameters:
markerName: String
shape: String - The shape, can be one of:
  • "ICON"
  • "RECTANGLE"
  • "ELLIPSE"
  • "POLYLINE"
Return Value:
Nothing

Examples

Example 1:
"Marker1" setMarkerShape "RECTANGLE";

Additional Information

See also:
markerShape setMarkerShapeLocal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note