vectorWorldToModelVisual: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z0-9]+\]\][^ ]+) *\|x1=" to " |r1= $1 |x1=") |
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|p2= worldDir: [[Array]] - vector direction in world space in format [x,y,z] | |p2= worldDir: [[Array]] - vector direction in world space in format [x,y,z] | ||
| [[Array]] - vector direction in model space in format [x,y,z] | |r1= [[Array]] - vector direction in model space in format [x,y,z] | ||
|x1= Convert world space vector [0,-10,4] to model space of object _airplane: | |x1= Convert world space vector [0,-10,4] to model space of object _airplane: |
Revision as of 13:22, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Math - VectorsRender Time Scope
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object
- worldDir: Array - vector direction in world space in format [x,y,z]
- Return Value:
- Array - vector direction in model space in format [x,y,z]
Examples
- Example 1:
- Convert world space vector [0,-10,4] to model space of object _airplane:
_airplane vectorWorldToModelVisual [0,-10,4];
Additional Information
- See also:
- addForceworldToModelVisualaddTorquevectorModelToWorldvectorModelToWorldVisualvectorWorldToModel
Notes
-
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