actionKeys: Difference between revisions
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If an action key is configured with a modifier (e.g. "Right Ctrl + M" for "MiniMapToggle"), the DIK code returned by this command has a weird value, equivalent to the following:<br> | If an action key is configured with a modifier (e.g. "Right Ctrl + M" for "MiniMapToggle"), the DIK code returned by this command has a weird value, equivalent to the following:<br> | ||
< | <code>Left Ctrl + Key = 486539264 + DIK | ||
Left Ctrl + Key = 486539264 + DIK | Left Shift + Key = 704643072 + DIK | ||
Left Shift + Key = 704643072 + DIK | Left Alt + Key = 939524096 + DIK | ||
Left Alt + Key = 939524096 + DIK | Right Ctrl + Key = -1660944384 + DIK | ||
Right Ctrl + Key = -1660944384 + DIK | Right Shift + Key = 905969664 + DIK | ||
Right Shift + Key = 905969664 + DIK | Right Alt + Key = -1207959552 + DIK</code> | ||
Right Alt + Key = -1207959552 + DIK | |||
This increases the difficulty of accurately comparing key codes to actionKeys in [[User_Interface_Event_Handlers|UI event handlers]]. Those strange numbers are probably due to bit flags being added to the DIK value by the game engine for easier storage in the ArmaProfile.<br> | This increases the difficulty of accurately comparing key codes to actionKeys in [[User_Interface_Event_Handlers|UI event handlers]]. Those strange numbers are probably due to bit flags being added to the DIK value by the game engine for easier storage in the ArmaProfile.<br> | ||
In case of mouse buttons, actionKeys will also return values that are different from those in "MouseButton" UI events:<br> | In case of mouse buttons, actionKeys will also return values that are different from those in "MouseButton" UI events:<br> | ||
<br> | <br> | ||
LMB: MouseButton 0 = actionKeys 65536 | <code>LMB: MouseButton 0 = actionKeys 65536 | ||
RMB: MouseButton 1 = actionKeys 65665 (65536 + 1 + 128) | RMB: MouseButton 1 = actionKeys 65665 (65536 + 1 + 128) | ||
MMB: MouseButton 2 = actionKeys 65538 (65536 + 2) | MMB: MouseButton 2 = actionKeys 65538 (65536 + 2) | ||
4MB: MouseButton 3 = actionKeys 65539 (65536 + 3) | 4MB: MouseButton 3 = actionKeys 65539 (65536 + 3) | ||
5MB: MouseButton 4 = actionKeys 65540 (65536 + 4)< | 5MB: MouseButton 4 = actionKeys 65540 (65536 + 4)</code> | ||
The values above are valid for a right-handed mouse configuration, and may or may not differ for a left-handed config. | The values above are valid for a right-handed mouse configuration, and may or may not differ for a left-handed config. | ||
<br><small>''Note edited by [[User:R3vo|R3vo]] ([[User talk:R3vo|talk]]) 13:04, 19 March 2021 (CET)''</small> | |||
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<dt class="note">[[User:Commy2|Commy2]]</dt> | <dt class="note">[[User:Commy2|Commy2]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
The method described by | '''The method described by {{User|AgentRev}} does not work <u>reliably</u>.''' All numbers in SQF are floats and those are only precise up to 6...7 digits.<br> | ||
All numbers in SQF are floats and those are only precise up to 6...7 digits.<br> | <code>486539264 + 19 == 486539264 + 20{{cc|Returns [[true]]}}</code> | ||
<code>486539264 + 19 == 486539264 + 20 | The DIK codes for <tt>LCtrl + R</tt> and <tt>LCtrl + T</tt> are indistinguishable. | ||
<br><small>''Note edited by [[User:R3vo|R3vo]] ([[User talk:R3vo|talk]]) 13:04, 19 March 2021 (CET)''</small> | |||
</code> | |||
The DIK codes for | |||
</dd> | </dd> | ||
</dl> | </dl> | ||
<!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> |
Revision as of 13:04, 19 March 2021
Description
- Description:
- Returns Array containing dikCodes of keys, buttons and combos assigned to the given user action. Action names could be found in config class ControllerSchemes or user action names or user profile, for example:
keyWatch[] = { 24 };
To retrieve the value, use the property name without 'key':
In addition, some of the actions are also listed in here: inputAction/actionsactionKeys "Watch"; // 24
- Groups:
- Interaction
Syntax
- Syntax:
- actionKeys userAction
- Parameters:
- userAction: String
- Return Value:
- Array of Numbers
Examples
- Example 1:
_array = actionKeys "ReloadMagazine"
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 11, 2016 - 02:36 (UTC)
- AgentRev
-
If an action key is configured with a modifier (e.g. "Right Ctrl + M" for "MiniMapToggle"), the DIK code returned by this command has a weird value, equivalent to the following:
Left Ctrl + Key = 486539264 + DIK Left Shift + Key = 704643072 + DIK Left Alt + Key = 939524096 + DIK Right Ctrl + Key = -1660944384 + DIK Right Shift + Key = 905969664 + DIK Right Alt + Key = -1207959552 + DIK
This increases the difficulty of accurately comparing key codes to actionKeys in UI event handlers. Those strange numbers are probably due to bit flags being added to the DIK value by the game engine for easier storage in the ArmaProfile.
In case of mouse buttons, actionKeys will also return values that are different from those in "MouseButton" UI events:
LMB: MouseButton 0 = actionKeys 65536 RMB: MouseButton 1 = actionKeys 65665 (65536 + 1 + 128) MMB: MouseButton 2 = actionKeys 65538 (65536 + 2) 4MB: MouseButton 3 = actionKeys 65539 (65536 + 3) 5MB: MouseButton 4 = actionKeys 65540 (65536 + 4)
The values above are valid for a right-handed mouse configuration, and may or may not differ for a left-handed config.
Note edited by R3vo (talk) 13:04, 19 March 2021 (CET) - Posted on August 6, 2016 - 12:24 (UTC)
- Commy2
-
The method described by AgentRev does not work reliably. All numbers in SQF are floats and those are only precise up to 6...7 digits.
486539264 + 19 == 486539264 + 20// Returns true
The DIK codes for LCtrl + R and LCtrl + T are indistinguishable.
Note edited by R3vo (talk) 13:04, 19 March 2021 (CET)
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Interaction