Example Code: Remove NVGs From Enemies: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[SQF[ _]syntax" to "[[SQF Syntax") |
m (Text replacement - "{{GVI|arma3|1.55}}" to "{{GVI|arma3|1.56}}") |
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__NOTOC__ | __NOTOC__ | ||
{{ArgTitle|{{arma3}}|2|{{GVI|arma3|1. | {{ArgTitle|{{arma3}}|2|{{GVI|arma3|1.56}}}} | ||
{{Feature | Informative | | {{Feature | Informative | | ||
* [[opfor]] has been introduced in {{GVI|arma3|0.50}} | * [[opfor]] has been introduced in {{GVI|arma3|0.50}} | ||
* {{ic|array [[select]] code}} has been introduced in {{GVI|arma3|1. | * {{ic|array [[select]] code}} has been introduced in {{GVI|arma3|1.56}} | ||
}} | }} | ||
Revision as of 15:17, 3 April 2021
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private _enemySide = opfor; // definition of the enemy side private _enemies = allUnits select { side _x == _enemySide; }; // selection of all enemy units from allUnits { _x unlinkItem hmd _x; // removal of each unit's hmd } forEach _enemies; // code is to be executed for each enemy
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private "_enemySide"; // private definition of the _enemySide variable _enemySide = east; // value attribution to _enemySide { if (side _x == _enemySide) then // if the unit is on the _enemySide, process the next step { _x removeWeapon "NVGoggles"; // removal of the enemy unit's NVG } } forEach allUnits; // going through all units
private "_enemySide"; // private definition of the _enemySide variable _enemySide = east; // value attribution to _enemySide { if (side _x == _enemySide) then // if the unit is on the _enemySide, process the next step { _x removeWeapon "NVGoggles"; // removal of the enemy unit's NVG } } forEach _unitsArray; // going through provided units - allUnits has been introduced in Arma 2
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// remove its NVG for each provided enemy units "_x removeWeapon ""NVGoggles""" forEach _enemyUnitsArray