getAmmoCargo: Difference between revisions

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m (Text replacement - "v1\.93\.[0-9]{6}" to "v1.94")
m (Text replacement - "v1\.94\.[0-9]{6}" to "v1.96")
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| Returns the amount (1 is full) of ammo resources in the cargo space of a rearm vehicle. <br><br>
| Returns the amount (1 is full) of ammo resources in the cargo space of a rearm vehicle. <br><br>
{{Feature | Informative | Since Arma 3 v1.94.145939 the return value for vehicles that are not configured to have ability to rearm other vehicles is -1. (Prior to that the value was negative infinity)}}
{{Feature | Informative | Since Arma 3 v1.96 the return value for vehicles that are not configured to have ability to rearm other vehicles is -1. (Prior to that the value was negative infinity)}}


| '''getAmmoCargo''' vehicle
| '''getAmmoCargo''' vehicle

Revision as of 10:28, 3 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Vehicle Inventory

Syntax

Syntax:
Syntax needed
Parameters:
vehicle: Object
Return Value:
Return value needed

Examples

Example 1:
value = getAmmoCargo myVehicleName;

Additional Information

See also:
setAmmoCargogetFuelCargogetRepairCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on December 22, 2014 - 17:16 (UTC)
AgentRev
Prior to Arma 3 v1.94 If the vehicle is not alive, it always returns Nothing, which you should check for using isNil.
If the vehicle is unable to carry that type of cargo, it returns -1.#IND, which you should check for using finite or < 0.