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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|1.00 | |version1= 1.00 | ||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.51 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|arg= local | |arg= local | ||
|eff= global | |eff= global | ||
|gr1= Unit Control | |gr1= Unit Control | ||
| | |descr= Forces a helicopter landing. | ||
|s1= helicopter '''land''' mode | |||
| helicopter '''land''' mode | |||
|p1= helicopter: [[Object]] | |p1= helicopter: [[Object]] | ||
|p2= mode: [[String]] | |p2= mode: [[String]] - Can be: | ||
* "LAND" - Ccomplete stop | |||
* "GET IN" - Hovering very low, for another unit to get in | |||
* "GET OUT" - Hovering low, for another unit to get out | |||
* "NONE" - Cancel a landing, '''since {{arma2}}''' | |||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>_cobraOne '''land''' "LAND"</code> | |x1= <code>_cobraOne '''land''' "LAND"</code> | ||
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<dd class="notedate">Posted on August 4, 2006 - 10:56</dd> | <dd class="notedate">Posted on August 4, 2006 - 10:56</dd> | ||
<dt class="note">[[User:Hardrock|hardrock]]<dd class="note">''Notes from before the conversion:'' | <dt class="note">[[User:Hardrock|hardrock]]<dd class="note">''Notes from before the conversion:'' | ||
Helos will land at the nearest "H" or "Invisible H", if there is one around (within 500m in {{arma1}}). | |||
Helos will land at the nearest "H" or "Invisible H", if there is one around (within 500m in | |||
<dt><dt> | <dt><dt> | ||
<dd class="notedate"> | <dd class="notedate"> | ||
Line 43: | Line 65: | ||
You can fix a landing bug by using a short delay bevore checking the [[unitReady]] command. | You can fix a landing bug by using a short delay bevore checking the [[unitReady]] command. | ||
< | <code>_helicopter [[move]] [[getPos]] _destination; | ||
_helicopter move | [[sleep]] 3; | ||
[[while]] { [[alive]] _helicopter) && ![[unitReady]] _helicopter } [[do]] | |||
sleep 3; | |||
while { | |||
{ | { | ||
sleep 1; | [[sleep]] 1; | ||
}; | }; | ||
if (alive _helicopter) then | [[if]] ([[alive]] _helicopter) [[then]] | ||
{ | { | ||
_helicopter land "LAND"; | _helicopter [[land]] "LAND"; | ||
}; | };</code> | ||
</ | |||
</dl> | </dl> | ||
Revision as of 23:56, 16 April 2021
Description
- Description:
- Forces a helicopter landing.
- Groups:
- Unit Control
Syntax
- Syntax:
- helicopter land mode
- Parameters:
- helicopter: Object
- mode: String - Can be:
- "LAND" - Ccomplete stop
- "GET IN" - Hovering very low, for another unit to get in
- "GET OUT" - Hovering low, for another unit to get out
- "NONE" - Cancel a landing, since Arma 2
- Return Value:
- Nothing
Examples
- Example 1:
_cobraOne land "LAND"
Additional Information
- See also:
- landAtallAirports
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 4, 2006 - 10:56
- hardrock
- Notes from before the conversion: Helos will land at the nearest "H" or "Invisible H", if there is one around (within 500m in Armed Assault).
- =\SNKMAN/=
- To make a helicopter LAND correctly and not hovering over the landing position use unitReady to check if the helicopter already has reached his destination.
You can fix a landing bug by using a short delay bevore checking the unitReady command.
_helicopter move getPos _destination; sleep 3; while { alive _helicopter) && !unitReady _helicopter } do { sleep 1; }; if (alive _helicopter) then { _helicopter land "LAND"; };
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect