drawEllipse – Talk
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<!-- Note Section [A-Z]+ --> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " <!-- Note Section [A-Z]+ -->" to "") |
||
Line 18: | Line 18: | ||
Function must be called every time the map control is re-drawn, therefore it should be initiated by drawMap[] event of an editor object to be visible. | Function must be called every time the map control is re-drawn, therefore it should be initiated by drawMap[] event of an editor object to be visible. | ||
Latest revision as of 01:01, 6 April 2021
this might work (from the forums: untested) by: ruag2vbs
testFunc = { map drawEllipse [ getPos player, 50, 50, 0, [1,1,0,1], ""]; };
while { true } do { if( map == map ) then { map ctrlSetEventHandler [ "Draw", "[_this] call testFunc;" ]; waituntil { map != map }; }; };
Broken Notes
Fill can be empty string or path to texture with which to fill the ellipse.
Function must be called every time the map control is re-drawn, therefore it should be initiated by drawMap[] event of an editor object to be visible.