BIS fnc AAN: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma2oa | |game1= arma2oa | ||
|version1= 1.50 | |||
|1. | |game2= tkoh | ||
|version2= 1.00 | |||
|game3= arma3 | |||
|version3= 0.50 | |||
|gr1= GUI | |gr1= GUI | ||
| Add an AAN overlay to the screen, with one headline and a rolling text on the bottom. | |descr= Add an AAN overlay to the screen, with one headline and a rolling text on the bottom. | ||
| [headline, rollingText] spawn [[BIS_fnc_AAN]] | |s1= [headline, rollingText] spawn [[BIS_fnc_AAN]] | ||
|p1= headline: [[Structured Text]] - main title, shown in bigger size | |p1= headline: [[Structured Text]] - main title, shown in bigger size | ||
Line 15: | Line 20: | ||
|p2= rollingText: [[Structured Text]] - bottom text under ''headline'' scrolling right to left | |p2= rollingText: [[Structured Text]] - bottom text under ''headline'' scrolling right to left | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>[ | |x1= <code>[ | ||
Line 27: | Line 32: | ||
}} | }} | ||
<dl class="command_description"> | |||
<dt></dt> | <dt></dt> | ||
<dd class="notedate">Posted on September 28, 2014 - 19:42 (UTC)</dd> | <dd class="notedate">Posted on September 28, 2014 - 19:42 (UTC)</dd> | ||
Line 41: | Line 41: | ||
Rolling text size has to be 1 or else it disappears entirely. Time in the bottom right is ingame time (see [[setDate]]). Do note that this function cannot center on an object, and additional camera work is required to achieve such effects. It merely adds an overlay to the screen, and the player retains control even with the overlay active. | Rolling text size has to be 1 or else it disappears entirely. Time in the bottom right is ingame time (see [[setDate]]). Do note that this function cannot center on an object, and additional camera work is required to achieve such effects. It merely adds an overlay to the screen, and the player retains control even with the overlay active. | ||
</dd> | </dd> | ||
<dt><dt> | <dt><dt> | ||
<dd class="notedate">Posted on August 5, 2015 - 22:38 (UTC)</dd> | <dd class="notedate">Posted on August 5, 2015 - 22:38 (UTC)</dd> | ||
Line 46: | Line 47: | ||
<dd class="note"> | <dd class="note"> | ||
To remove the overlay you must close the display from the BIS_AAN UI Namespace variable. | To remove the overlay you must close the display from the BIS_AAN UI Namespace variable. | ||
i.e. <code>([[uiNamespace]] [[getVariable]] "BIS_AAN") [[closeDisplay]] 1</code> | i.e. <code>([[uiNamespace]] [[getVariable]] "BIS_AAN") [[closeDisplay]] 1;</code> | ||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 10:26, 9 June 2021
Description
- Description:
- Add an AAN overlay to the screen, with one headline and a rolling text on the bottom.
- Execution:
- spawn
- Groups:
- GUI
Syntax
- Syntax:
- [headline, rollingText] spawn BIS_fnc_AAN
- Parameters:
- headline: Structured Text - main title, shown in bigger size
- rollingText: Structured Text - bottom text under headline scrolling right to left
- Return Value:
- Nothing
Examples
- Example 1:
[ parseText "<t size='2'>AAN live in Takistan</t>", parseText "Weather coming up hot and steamy - Takistan shelled again from border area" ] spawn BIS_fnc_AAN;
Additional Information
- See also:
- parseTextBIS_fnc_showAANArticle
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 28, 2014 - 19:42 (UTC)
- Tryteyker-
-
Maximum size (added with <t size='x'></t> parameters) for the headline is 2 if you want another, size 1 text under it. Size 2.5 to 3 seems to be the max size for the headline if you don't want it to disappear.
Rolling text size has to be 1 or else it disappears entirely. Time in the bottom right is ingame time (see setDate). Do note that this function cannot center on an object, and additional camera work is required to achieve such effects. It merely adds an overlay to the screen, and the player retains control even with the overlay active. - Posted on August 5, 2015 - 22:38 (UTC)
- Jaffa
-
To remove the overlay you must close the display from the BIS_AAN UI Namespace variable.
i.e.
(uiNamespace getVariable "BIS_AAN") closeDisplay 1;