setCamShakeDefParams: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ") |
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|gr1 = Camera Control | |gr1= Camera Control | ||
| Sets camera shake default params, the default camshake when, for example, you freelook at your character shooting a 12.7mm sniper rifle or firing tank cannon. Would also work in 1st person. | | Sets camera shake default params, the default camshake when, for example, you freelook at your character shooting a 12.7mm sniper rifle or firing tank cannon. Would also work in 1st person. |
Revision as of 12:48, 11 April 2021
Description
- Description:
- Description needed
- Groups:
- Camera Control
Syntax
- Syntax:
- Syntax needed
- Parameters:
- power: Number
- duration: Number
- frequency: Number
- minSpeed: Number
- minMass: Number
- caliberCoefHit: Number
- vehicleCoef: Number
- Return Value:
- Return value needed
Examples
- Example 1:
setCamShakeDefParams [1, 2, 3, 4, 5, .5, .5];
- Example 2:
setCamShakeDefParams [100, 10, 10, 4, 5, 1, 1];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 1, 2014 - 03:35 (UTC)
- Waffle SS.
- Doesn't appear to have any effect in Arma 3.