BIS fnc reviveSecureUnit: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\[\[Arma 3 ([^ACHJKLMTZ|])([^|]+)\]\]" to "Arma 3: $1$2") |
Lou Montana (talk | contribs) m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ") |
||
Line 5: | Line 5: | ||
|version1= 1.42 | |version1= 1.42 | ||
|gr1 = Revive | |gr1= Revive | ||
|descr= Make player secured (killed without execution penalties) by _source unit. | |descr= Make player secured (killed without execution penalties) by _source unit. |
Revision as of 12:44, 11 April 2021
Description
- Description:
- Make player secured (killed without execution penalties) by _source unit.
- Execution:
- call
- Groups:
- Revive
Syntax
- Syntax:
- [unit, source] call BIS_fnc_reviveSecureUnit
- Parameters:
- unit: Object - Unit to be checked
- source: Object - Reviving unit
- Return Value:
- Nothing
Examples
- Example 1:
[player_1,player2] call BIS_fnc_reviveSecureUnit;
Additional Information
- See also:
- Arma 3: Revive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note