BIS fnc sceneCreateSceneTrigger: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ") |
Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
||
Line 29: | Line 29: | ||
|seealso= [[BIS_fnc_sceneCreateSoundEntities]] [[BIS_fnc_sceneRotate]] [[BIS_fnc_sceneSetBehaviour]] [[BIS_fnc_sceneGetObjects]] [[BIS_fnc_sceneIntruderDetector]] | |seealso= [[BIS_fnc_sceneCreateSoundEntities]] [[BIS_fnc_sceneRotate]] [[BIS_fnc_sceneSetBehaviour]] [[BIS_fnc_sceneGetObjects]] [[BIS_fnc_sceneIntruderDetector]] | ||
}} | }} | ||
Revision as of 23:10, 10 June 2021
Description
- Description:
- Create trigger for scene which can interrupt scene with name passed during creating the trigger. Scene name is saved in format BIS_SceneIntDetector%1 where %1 is sceneName.
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- [sceneName, side, timeout, triggerSize, triggerPosition] call BIS_fnc_sceneCreateSceneTrigger
- Parameters:
- sceneName: String - Name of scene to associate with
- side: Side - For which side create trigger - which presence then interrupt the scene
- timeout: Number - Timeout of interrupt
- triggerSize: Number - Size of the trigger
- triggerPosition: Array - Where to create the trigger
- deleteTrigger: Boolean - If true, trigger will be deleted
- Return Value:
- Nothing
Examples
- Example 1:
["BIS_scene,WEST,5,500,[1337,1337,0],false] call BIS_fnc_sceneCreateSceneTrigger;
Additional Information
- See also:
- BIS_fnc_sceneCreateSoundEntities BIS_fnc_sceneRotate BIS_fnc_sceneSetBehaviour BIS_fnc_sceneGetObjects BIS_fnc_sceneIntruderDetector
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note