enableGunLights: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ") |
(merged enableGunLights pages) |
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{{RV|type=command | {{RV|type=command | ||
|game1= | |game1= arma2oa | ||
|version1= 1.00 | |version1= 1.51 | ||
|game2= tkoh | |||
|version2= 1.00 | |||
|game3= arma3 | |||
|version3= 0.50 | |||
|gr1= Lights | |gr1= Lights | ||
Line 13: | Line 21: | ||
|eff= global | |eff= global | ||
|descr= | |descr= Toggles target's gun light. | ||
{{ | |||
|s1= target [[enableGunLights]] state {{Since|arma2oa|1.51|y}}, ''also available in {{tkoh}} v1.00'' | |||
|p1= target : [[Group]] or [[Object]] - The group forced to use gun lights. If unit is supplied as argument, unit's group is used | |||
| | |p2= state: [[Boolean]] - [[true|True]] to enable, [[false]] to disable | ||
| | |r1= [[Nothing]] | ||
| | |s2= target [[enableGunLights]] mode {{Since|arma3|0.50|y}} | ||
|p21= target : [[Group]] or [[Object]] - The group forced to use gun lights. If unit is supplied as argument, unit's group is used | |||
|p22= mode: [[String]] - Can be: | |||
* <tt>"Auto"</tt> - Depends on combat mode | * <tt>"Auto"</tt> - Depends on combat mode | ||
* <tt>"ForceOn"</tt> - Always on | * <tt>"ForceOn"</tt> - Always on | ||
* <tt>"ForceOff"</tt> - Always off | * <tt>"ForceOff"</tt> - Always off | ||
| | |r2= [[Nothing]] | ||
|x1= <code>_group [[enableGunLights]] "ForceOn";</code> | |x1= <code>_group [[enableGunLights]] "ForceOn";</code> |
Revision as of 23:16, 17 April 2021
Description
Syntax
- Syntax:
- target enableGunLights state Template:Since, also available in Take On Helicopters v1.00
- Parameters:
- target : Group or Object - The group forced to use gun lights. If unit is supplied as argument, unit's group is used
- state: Boolean - True to enable, false to disable
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- target enableGunLights mode Template:Since
- Parameters:
- target : Group or Object - The group forced to use gun lights. If unit is supplied as argument, unit's group is used
- mode: String - Can be:
- "Auto" - Depends on combat mode
- "ForceOn" - Always on
- "ForceOff" - Always off
- Return Value:
- Nothing
Examples
- Example 1:
_group enableGunLights "ForceOn";
- Example 2:
_unit enableGunLights "Auto";
- Example 3:
_unit enableGunLights "ForceOff";
Additional Information
- See also:
- isFlashlightOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.51
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Lights
- Command Group: Weapons
- Scripting Commands: Global Effect