setMarkerShape: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|game3= arma2oa |version3= 1.51 " to "|game3= arma2oa |version3= 1.50 ") |
Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") |
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|version1= 1.00 | |version1= 1.00 | ||
|game2= arma2 | |game2= arma2 | ||
|version2= 1.00 | |version2= 1.00 | ||
|game3= arma2oa | |game3= arma2oa | ||
|version3= 1.50 | |version3= 1.50 | ||
|game4= tkoh | |game4= tkoh | ||
|version4= 1.00 | |version4= 1.00 | ||
|game5= arma3 | |game5= arma3 | ||
|version5= 0.50 | |version5= 0.50 | ||
Revision as of 15:50, 3 May 2021
Description
- Description:
- Selects shape (actual type) of the marker.
- Multiplayer:
- Groups:
- Markers
Syntax
- Syntax:
- markerName setMarkerShape shape
- Parameters:
- markerName: String
- shape: String - The shape, can be one of:
- "ICON"
- "RECTANGLE"
- "ELLIPSE"
- "POLYLINE"
- Return Value:
- Nothing
Examples
- Example 1:
"Marker1" setMarkerShape "RECTANGLE";
Additional Information
- See also:
- markerShape setMarkerShapeLocal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Markers
- Scripting Commands: Global Effect