startLoadingScreen: Difference between revisions

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m (Text replacement - "<dl class='command_description'>" to "<dl class="command_description">")
m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ")
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| arma2
| arma2
|1.00
|game2= arma2oa
|version2= 1.50
|game3= tkoh
|version3= 1.00


|1.00
|game4= arma3
|version4= 0.50


|gr1= System
|gr1= System

Revision as of 20:29, 9 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
System

Syntax

Syntax:
Syntax needed
Parameters:
text: String
resource (Optional): String
Return Value:
Return value needed

Examples

Example 1:
startLoadingScreen ["Loading My Mission, please wait..."];
Example 2:
startLoadingScreen ["Can't skip loading time...", "MyLoadingRsc"];
Example 3:
startLoadingScreen ["Loading My Mission"]; // code progressLoadingScreen 0.5; // code endLoadingScreen;
Example 4:
// this structure prevents error-prone or lengthy code to miss endLoadingScreen. private _maxTime = diag_tickTime + 30; // max 30s of loading startLoadingScreen ["Loading"]; private _handle = [] spawn { // code that may crash or take too long }; waitUntil { uiSleep .1; scriptDone _handle || diag_tickTime > _maxTime }; endLoadingScreen;

Additional Information

See also:
endLoadingScreenprogressLoadingScreenBIS_fnc_startLoadingScreenimport

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on November 21, 2015 - 18:38 (UTC)
Killzone Kid
The default Arma 3 loading screen has no control to display text.