setVehicleTIPars: Difference between revisions

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m (Text replacement - "{{uc:{{PAGENAME}}}} " to "")
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|p5= weapon: [[Number]] - main weapon's heat
|p5= weapon: [[Number]] - main weapon's heat


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[vehicle]] [[player]] [[setVehicleTIPars]] [1, 1, 1]; {{cc|set all parts hot}}
|x1= <code>[[vehicle]] [[player]] [[setVehicleTIPars]] [1, 1, 1]; {{cc|set all parts hot}}

Revision as of 10:17, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
vehicle: Object - Vehicle whose components are manipulated
[engine, wheels, weapon]: Array
engine: Number - engine and body's heat
wheels: Number - tracks/wheels' heat
weapon: Number - main weapon's heat
Return Value:
Nothing

Examples

Example 1:
vehicle player setVehicleTIPars [1, 1, 1]; // set all parts hot vehicle player setVehicleTIPars [0, 0, 0]; // set all parts cold vehicle player setVehicleTIPars [0.5, 0.5, 0.5]; // set all parts warm
Example 2:
vehicle player setVehicleTIPars [1, 0, 0]; // set the engine warm, perfect for winter

Additional Information

See also:
disableTIEquipmentsetCamUseTI

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note