visiblePosition: Difference between revisions
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|seealso= [[getPosVisual]], [[getPosATLVisual]], [[getPosASLVisual]], [[getPosWorldVisual]], [[visiblePositionASL]], [[position]], [[getPos]], [[getPosATL]], [[getPosASL]], [[getPosASLW]] | |seealso= [[getPosVisual]], [[getPosATLVisual]], [[getPosASLVisual]], [[getPosWorldVisual]], [[visiblePositionASL]], [[position]], [[getPos]], [[getPosATL]], [[getPosASL]], [[getPosASLW]] | ||
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[[Category:Arma 2: Operation Arrowhead: New Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Arma 2: Operation Arrowhead: New Scripting Commands|{{uc:{{PAGENAME}}}}]] |
Revision as of 09:25, 11 June 2021
Description
- Description:
- Description needed
- Groups:
- PositionsRender Time Scope
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object: - name of the object
- Return Value:
- Return value needed
Examples
- Example 1:
playerRenderedPos = visiblePosition player;
Additional Information
- See also:
- getPosVisualgetPosATLVisualgetPosASLVisualgetPosWorldVisualvisiblePositionASLpositiongetPosgetPosATLgetPosASLgetPosASLW
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on February 4, 2015 - 17:04 (UTC)
- Pierre MGI
- Z (visiblePosition select 2) works but if unit/object is in a building, Z remains at ground level. If you need Z depending on building floors/stages, use getPosAtl select 2 instead.