setDammage: Difference between revisions
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[[Category:Scripting Commands]] | |||
[[Category:Scripting Commands OFP 1.97]] | |||
[[Category:Scripting Commands OFP 1.46]] | |||
[[Category:Scripting Commands ArmA]] | |||
back to [[Scripting_Reference#S|COMREF]] | back to [[Scripting_Reference#S|COMREF]] | ||
Revision as of 15:19, 19 April 2006
back to COMREF
object setDammage damage
Operand types:
object: Object
damage: Number
Type of returned value:
Description:
Damage / repair object.
Damage 0 means fully functional, damage 1 means completely destroyed / dead.
Note: this function is identical to setDamage.
setDamage was introduced to fix a spelling error in this operator's name.
Note: setting a unit's damage to negative will set their health to full, but impair their aim.
Example:
soldier1 setDammage 1